Damage: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 23: | Line 23: | ||
Is applied first and will just reduce the damage by the specified amount of percent. If the percentage is 100%, the entity is immune to the damage. | Is applied first and will just reduce the damage by the specified amount of percent. If the percentage is 100%, the entity is immune to the damage. | ||
=== Decrease resistance === | === Decrease resistance === | ||
It decreases the damage by specified number as long as the result damage wouldn't be less than | It decreases the damage by specified number as long as the result damage wouldn't be less than zero. | ||
When the result damage would get less than | When the result damage would get less than 0, the extra resistance is used as denominator in the fraction of damage that is going to be dealt | ||
=== Formulas === | === Formulas === | ||
==== Decrease < Damage ==== | ==== Decrease < Damage ==== |
Revision as of 17:22, 9 February 2016
Damage Types
Damage type | Used by |
---|---|
Physical | Bullets (regular/piercing), shotgun (regular/piercing), biters, axe (iron/steel), collision (of train/car) |
Fire | Flamethrower |
Acid | Worm Turrets |
Poison | Poison capsule |
Explosion | Rockets, Explosive Rockets |
Laser | Laser turrets, distraction/destroyer robots, personal laser defense |
Resistance
Resistance has two aspects:
Percentual resistance
Is applied first and will just reduce the damage by the specified amount of percent. If the percentage is 100%, the entity is immune to the damage.
Decrease resistance
It decreases the damage by specified number as long as the result damage wouldn't be less than zero. When the result damage would get less than 0, the extra resistance is used as denominator in the fraction of damage that is going to be dealt
Formulas
Decrease < Damage
Result damage = (Damage - Decrease) * (1 - Percentage)
Decrease >= Damage
Result damage = 1 / (2 + Decrease - Damage) * (1 - Percentage)
Damage | Resistance | Result damage |
---|---|---|
5 | 0 | 5 |
5 | 1 | 4 |
5 | 2 | 3 |
5 | 3 | 2 |
5 | 4 | 1 |
5 | 5 | 1/2 |
5 | 6 | 1/3 |
5 | 7 | 1/4 |
5 | 8 | 1/5 |
... | ... | ... |