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* Jun 19 FFF #91: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=13108 Being the evil guy].  | |||
* Jun 12 FFF #90: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=12903 Trying to be on schedule].  | * Jun 12 FFF #90: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=12903 Trying to be on schedule].  | ||
* Jun 05 FFF #89: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=12751 Timetables].  | * Jun 05 FFF #89: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=12751 Timetables].  | ||
Revision as of 21:40, 21 June 2015
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: A player has made an interesting tweak in building a factory, which never has been seen before.
 - Bad: Some youtuber has made his 100th Let's play about Factorio.
 - Good: The developers announce Greenlight Campaign of Factorio
 - Bad: There is a serious bug in MacOS-Version and you need to update to the current.
 
If you miss some news here, you can add it yourself (this is a wiki, you know).
- Jun 19 FFF #91: Being the evil guy.
 - Jun 12 FFF #90: Trying to be on schedule.
 - Jun 05 FFF #89: Timetables.
 - May 29 FFF #88: Combinators.
 - May 22 FFF #87: Visitors.
 - May 15 FFF #86: Trees.
 - May 08 FFF #85: Sales Stats. Trello, Linode and sales statistics
 - May 01 FFF #84: The wedding day preprations. Preparing for Steam launch.
 - Apr 25 FFF #83: Hide the latency. Multiplayer experience in v0.12.
 - Apr 24 0.11.22 release: Changelog. Slight bugfixes.
 - Apr 18 Release: Factorio v0.11.21 declared stable.
 - Apr 17 FFF #82: Optimisations. Also an overview of the current Development-team.
 - Apr 15 Roadmap: New roadmap plan for v0.13. See also forum. Estimated first (experimental) release end of June.
 - Apr 10 FFF #81: Chain signals
 - Apr 09 0.11.21 release: Changelog. This will be also stable relase!
 - Apr 03 FFF #80: Crazy start
 
Archive
Archived news don't appear on main page.
2015
April
- Apr 02 0.11.20 release Changelog.
 
March
- Mar 27 FFF #79: Week flies by. Not much happening...
 - Mar 20 FFF #78: Focused on 0.12.
 - Mar 20 0.11.19 release: Changelog.
 - Mar 13 FFF #77: Theme art ahead. Multiplayer, 0.12 and new theme art.
 - Mar 12 News: Developers decided to go to Steam with stable v0.12.
 - Mar 12 0.11.18 release Changelog.
 - Mar 08 Tool: Blueprint viewer. Show blueprints online. [Direct link]
 - Mar 06 FFF #76: MP Inside Out. Multiplayer technical details.
 - Mar 05 0.11.17 release: Changelog
 
February
- Feb 27 FFF #75: False hopes. More "bugfixing".
 - Feb 20 FFF #74: The brainstorming. More endgame stuff.
 - Feb 19 0.11.16 release: Changelog. One of the biggest bugfix packs.
 - Feb 13 FFF #73: Minds versus bytes. More new stuff for v0.12.
 - Feb 06 FFF #72: Back to the cold. Tomas is back from India.
 - Feb 04 review: from Worth a Buy?. See also this thread.
 - Feb 04 0.11.15 release: Changelog.
 - Feb 02 0.11.14 release: Changelog.
 
January
- Jan 30 FFF #71: To the Stars. Proposed stable is end of February. And a rocket-silo.
 - Jan 24 FFF #70: The smooth fps. Robert is new developer team member.
 - Jan 19 0.11.13 release: Changelog. Windows 7 users need to install SP1.
 - Jan 16 0.11.12 release: Changelog. There is a bug: Do not hover a wagon over another wagon!!
 - Jan 16 FFF #69: Sympathy for the creeper. Albert about philosophical aspects of Factorio.
 - Jan 13 0.11.11 release: Changelog.
 - Jan 11 Press: Producer of Final Fantasies Yoshinori Kitase likes Factorio.
 - Jan 09 FFF #68: The trains. Some routing changes.
 - Jan 08 Survey: r/Factorio Survey Results direkt link
 - Jan 06 0.11.10 release: Changelog. Quick bugfix release.
 - Jan 05 0.11.9 release: Changelog. Many bugfixes, but still bugs left.
 - Jan 02 FFF #67: Happy New Year; more preview to the coming v0.12.