Game-second: Difference between revisions
		
		
		
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A Game-second or just "second" is 60 [[Game-tick]]s.  | A Game-second or just "second" is 60 [[Game-tick]]s.  | ||
== See also ==  | == Derived units ==  | ||
* Game-minute: 60 ticks * 60 (= 60 seconds)  | |||
* [[Game-day]]  | |||
== And Game-hour? ==  | |||
* Game-hour: 60 ticks * 60 * 60 (3600 seconds)  | |||
It makes normally no sense to measure things in game-hours, because '''a game hour is longer, than a game-day!'''  | |||
Exception: the length of a game is normally measured in game-hours, because the length of a game day can be modified!  | |||
= See also ==  | |||
* [[Time]]  | * [[Time]]  | ||
Revision as of 15:17, 4 April 2015
A Game-second or just "second" is 60 Game-ticks.
Derived units
- Game-minute: 60 ticks * 60 (= 60 seconds)
 - Game-day
 
And Game-hour?
- Game-hour: 60 ticks * 60 * 60 (3600 seconds)
 
It makes normally no sense to measure things in game-hours, because a game hour is longer, than a game-day!
Exception: the length of a game is normally measured in game-hours, because the length of a game day can be modified!