Damage: Difference between revisions
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! damage type !! used by | ! damage type !! used by | ||
|- | |- | ||
| physical || bullets, shotgun, biters, axe, collision (of train/car) | | physical || bullets([[Regular magazine|regular]]/[[Piercing rounds magazine|piercing]]), shotgun([[Shotgun shells|regular]]/[[Piercing shotgun shells|piercing]]), [[Enemies#Biters|biters]], axe([[Iron axe|iron]]/[[Steel axe|steel]]), collision (of [[Diesel locomotive|train]]/[[car]]) | ||
|- | |- | ||
| fire || | | fire || [[Flamethrower]] | ||
|- | |- | ||
| acid || | | acid || [[Enemies#Worms|Worm Turrets]] | ||
|- | |- | ||
| poison || Poison | | poison || [[Poison capsule]] | ||
|- | |- | ||
| explosion || | | explosion || [[Rocket|Rockets]], [[Explosive rocket|Explosive Rockets]] | ||
|- | |- | ||
| laser || Laser turrets, distraction/destroyer robots, personal laser defense | | laser || [[Laser turrets]], [[Distractor capsule|distraction]]/[[Destroyer capsule|destroyer robots]], [[personal laser defense]] | ||
|} | |} | ||
== Resistance == | == Resistance == |
Revision as of 15:21, 8 June 2014
Damage Types
damage type | used by |
---|---|
physical | bullets(regular/piercing), shotgun(regular/piercing), biters, axe(iron/steel), collision (of train/car) |
fire | Flamethrower |
acid | Worm Turrets |
poison | Poison capsule |
explosion | Rockets, Explosive Rockets |
laser | Laser turrets, distraction/destroyer robots, personal laser defense |
Resistance
Resistance has two aspects:
percentual resistance
Is applied first and will just reduce the damage by the specified amount of percent
decrease resistance
It decreases the damage by specified number as long as the result damage wouldn't be less than one. When the result damage would get less than 1, the extra resistance is used as denominator in the fraction of damage that is going to be dealt
damage | resistance | result damage |
---|---|---|
5 | 0 | 5 |
5 | 1 | 4 |
5 | 2 | 3 |
5 | 3 | 2 |
5 | 4 | 1 |
5 | 5 | 1/2 |
5 | 6 | 1/3 |
5 | 7 | 1/4 |
5 | 8 | 1/5 |
... | ... | ... |