Damage: Difference between revisions

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! damage type !! used by
! damage type !! used by
|-
|-
| physical || bullets, shotgun, biters, axe, collision (of train/car)
| physical || bullets([[Regular magazine|regular]]/[[Piercing rounds magazine|piercing]]), shotgun([[Shotgun shells|regular]]/[[Piercing shotgun shells|piercing]]), [[Enemies#Biters|biters]], axe([[Iron axe|iron]]/[[Steel axe|steel]]), collision (of [[Diesel locomotive|train]]/[[car]])
|-
|-
| fire || flamethrower
| fire || [[Flamethrower]]
|-
|-
| acid || worm turrets
| acid || [[Enemies#Worms|Worm Turrets]]
|-
|-
| poison || Poison cloud
| poison || [[Poison capsule]]
|-
|-
| explosion || rockets, explosive rockets
| explosion || [[Rocket|Rockets]], [[Explosive rocket|Explosive Rockets]]
|-
|-
| laser || Laser turrets, distraction/destroyer robots, personal laser defense
| laser || [[Laser turrets]], [[Distractor capsule|distraction]]/[[Destroyer capsule|destroyer robots]], [[personal laser defense]]
|}
|}
== Resistance ==
== Resistance ==

Revision as of 15:21, 8 June 2014

Damage Types

damage type used by
physical bullets(regular/piercing), shotgun(regular/piercing), biters, axe(iron/steel), collision (of train/car)
fire Flamethrower
acid Worm Turrets
poison Poison capsule
explosion Rockets, Explosive Rockets
laser Laser turrets, distraction/destroyer robots, personal laser defense

Resistance

Resistance has two aspects:

percentual resistance

Is applied first and will just reduce the damage by the specified amount of percent

decrease resistance

It decreases the damage by specified number as long as the result damage wouldn't be less than one. When the result damage would get less than 1, the extra resistance is used as denominator in the fraction of damage that is going to be dealt

damage resistance result damage
5 0 5
5 1 4
5 2 3
5 3 2
5 4 1
5 5 1/2
5 6 1/3
5 7 1/4
5 8 1/5
... ... ...