Pollution: Difference between revisions
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[[Crafting network|It is produced by many buildings]] involved in processing items and spreads outwards at a steady rate. | [[Crafting network|It is produced by many buildings]] involved in processing items and spreads outwards at a steady rate. | ||
[[Pollution Production| Here are some charts to do with Pollution/De-Pollution.]] | |||
== Native life == | == Native life == | ||
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== Pollution dissipation== | == Pollution dissipation== | ||
* slowly (0.6 units per tick) at every [[Chunk]] (32x32) of map it covers. So the more the pollution spreads, the more is absorbed. | * slowly (0.6 units per tick) at every [[Chunk]] (32x32) of map it covers. So the more the pollution spreads, the more is absorbed. | ||
* [[Tree|Trees]] also absorb some pollution. | * [[Tree|Trees]] also absorb some pollution (See [[Pollution Production#De-polluters]]). | ||
* [[Enemies#Spawner|Spawners]] absorb some pollution, but this will increase [[Difficulty#In freeplay|difficulty]] by raising the [[Lua/Game#evolutionfactor|Evolution factor]]. | * [[Enemies#Spawner|Spawners]] absorb some pollution, but this will increase [[Difficulty#In freeplay|difficulty]] by raising the [[Lua/Game#evolutionfactor|Evolution factor]]. | ||
* In certain [[Mods]] it is possible to build devices or trees which reduce pollution. | * In certain [[Mods]] it is possible to build devices or trees which reduce pollution. | ||
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== See also == | == See also == | ||
* [[Pollution Production]] | |||
* [[Crafting network]] | * [[Crafting network]] | ||
* [[Module|Modules]] | * [[Module|Modules]] | ||
* [[Enemies]] | * [[Enemies]] |
Revision as of 19:35, 4 June 2014
Pollution is represented as an abstract "butt", calculated per chunk and visible on the minimap and Map, when Alternative view is on (default Alt-Key).
It is produced by many buildings involved in processing items and spreads outwards at a steady rate.
Here are some charts to do with Pollution/De-Pollution.
Native life
- Pollution attracts Biters to your factory. Biters who find themselves in a polluted area will attempt to reach the source of pollution and destroy it.
- Spawners absorb pollution, but this increases their evolution-factor.
Pollution dissipation
- slowly (0.6 units per tick) at every Chunk (32x32) of map it covers. So the more the pollution spreads, the more is absorbed.
- Trees also absorb some pollution (See Pollution Production#De-polluters).
- Spawners absorb some pollution, but this will increase difficulty by raising the Evolution factor.
- In certain Mods it is possible to build devices or trees which reduce pollution.
Modules
Modules that list "+x% pollution" increase pollution multiplier, not a flat pollution rate. Final pollution value is (pollution multiplier * energy usage multiplier * base pollution), meaning heavily boosted buildings are likely to account for most of the pollution produced in a factory.