Damage: Difference between revisions
Jump to navigation
Jump to search
Created page with "Resistance has two aspects: === percentual resistance === Is applied first and will just reduce the damage by the specified amount of percent === decrease resistance === It de..." |
No edit summary |
||
Line 1: | Line 1: | ||
== Damage Types == | |||
{| class="wikitable" | |||
|- | |||
! damage type !! used by | |||
|- | |||
| physical || bullets, shotgun, biters, axe, collision (of train/car) | |||
|- | |||
| fire || flamethrower | |||
|- | |||
| acid || worm turrets | |||
|- | |||
| poison || Poison cloud | |||
|- | |||
| explosion || rockets, explosive rockets | |||
|- | |||
| laser || Laser turrets, distraction/destroyer robots, personal laser defense | |||
|} | |||
== Resistance == | |||
Resistance has two aspects: | Resistance has two aspects: | ||
=== percentual resistance === | === percentual resistance === |
Revision as of 10:34, 15 October 2013
Damage Types
damage type | used by |
---|---|
physical | bullets, shotgun, biters, axe, collision (of train/car) |
fire | flamethrower |
acid | worm turrets |
poison | Poison cloud |
explosion | rockets, explosive rockets |
laser | Laser turrets, distraction/destroyer robots, personal laser defense |
Resistance
Resistance has two aspects:
percentual resistance
Is applied first and will just reduce the damage by the specified amount of percent
decrease resistance
It decreases the damage by specified number as long as the result damage wouldn't be less than one. When the result damage would get less than 1, the extra resistance is used as denominator in the fraction of damage that is going to be dealt
damage | resistance | result damage |
---|---|---|
5 | 0 | 5 |
5 | 1 | 4 |
5 | 2 | 3 |
5 | 3 | 2 |
5 | 4 | 1 |
5 | 5 | 1/2 |
5 | 6 | 1/3 |
5 | 7 | 1/4 |
5 | 8 | 1/5 |
... | ... | ... |