Template talk:Infobox: Difference between revisions

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If there is for example "allows" in base game, but space-age do not "allows" anything then there is no way to remove it for space age. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 06:43, 25 October 2024 (UTC)
If there is for example "allows" in base game, but space-age do not "allows" anything then there is no way to remove it for space age. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 06:43, 25 October 2024 (UTC)
: I was wondering whether that'd be a problem... Which technology needs this functionality? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 10:03, 25 October 2024 (UTC)

Revision as of 10:04, 25 October 2024

I haven't found a parameter for the simple size (or area) of a machinery (like 3x3 for assembling machines...). I think we should add a parameter like {{Infobox/row|Size|{{{size|}}}|{{{size}}} {{Translation|tiles}} }} --Lord joshi (talk) 12:34, 2 March 2017 (UTC)

I had a look at the template and came to an agreement with the other admin: We'll be using the dimensions parameter. The format of the parameter should be (X-dimensions)x(Y-dimension) for entities that can't be rotated and (Bigger number)x(Smaller number) for entites that can be rotated, like the splitter. --Bilka (talk) 18:47, 2 March 2017 (UTC)

Appearance suggestion?

Hey there!

Strange question... do you think it'd look nicer if the arrow for showing the internal name and prototype would look better if it was placed underneath the edit link (as in, aligned to the right, and approximately on the same line as the category)? In my opinion, I think it maybe might look better because right now it takes up so much extra space? I know nothing about UX! >.>

I made the change on Template:Infobox/sandbox, however the arrow is much harder to "find". Because of that the current decision is to not modify the position in the infobox. -- Bilka (talk) - Admin 19:44, 15 August 2017 (UTC)
Thanks for the amazingly quick response and the effort you put into checking it out though! This wiki is awesome because of you :D I'll try to read more into the style guides and how you like to run the wiki too. I'll definitely start by getting my pages to match the superb quality of the rest of the wiki. I also made the change to my user style if anyone is interested User:Lexxy_Fox/common.css --Lexxy Fox (talk) 00:33, 16 August 2017 (UTC)


Vehicle top speed

Should probably have an extra Infobox line for vehicle top speed. As it stands right now, none of the pages on higher tier fuels (solid, rocket and nuclear) say anything about the fuel's top speed increase, which arguably is one of the most important reasons to actually switch to a higher tier fuel. --Empirebuilder1 (talk) 22:25, 30 April 2018 (UTC)

Added. -- Bilka (talk) - Admin 07:55, 1 May 2018 (UTC)

Move Prototype type above Internal name

Please move the Prototype type up one line. Modders use data.raw["type"]["name"], so they want the type first. --DaveMcW (talk) 03:21, 27 January 2019 (UTC)

Thanks for the suggestion, I changed it. -- Bilka (talk) - Admin 10:06, 27 January 2019 (UTC)

It is not possible to nullify vaule for space age mod

If there is for example "allows" in base game, but space-age do not "allows" anything then there is no way to remove it for space age. ~~ Mefisto1029 (talk) 06:43, 25 October 2024 (UTC)

I was wondering whether that'd be a problem... Which technology needs this functionality? -- Bilka (talk) - Admin 10:03, 25 October 2024 (UTC)