News: Difference between revisions

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(Fixed year of archived news)
(Archived 2020 news)
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=== 2020 ===
=== 2020 ===


==== November ====
'''[[News/2020|Archived news from 2020]]
 
* Nov 13 2020 - FFF #363: [https://www.factorio.com/blog/post/fff-363 1.1 is getting close]
 
==== October ====
 
* Oct 30 2020 - FFF #362: [https://www.factorio.com/blog/post/fff-362 Menu simulation, Spidertron, Ghost building, Confirm button]
* Oct 09 2020 - FFF #361: [https://www.factorio.com/blog/post/fff-361 Train stop limit, Tips and tricks]
 
==== August ====
 
* Aug 14 2020 - FFF #360: [https://www.factorio.com/blog/post/fff-360 1.0 is here!]
* Aug 07 2020 - FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning]
 
==== July ====
 
* Jul 31 2020 - FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water]
* Jul 24 2020 - FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke]
* Jul 17 2020 - FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real]
* Jul 10 2020 - FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates]
* Jul 03 2020 - FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch]
 
==== June ====
 
* Jun 26 2020 - FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update]
* Jun 19 2020 - FFF #352: [https://www.factorio.com/blog/post/fff-352 New website]
* Jun 12 2020 - FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing]
* Jun 05 2020 - FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign]
 
==== May ====
 
* May 29 2020 - FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan]
* May 22 2020 - FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update]
* May 15 2020 - FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels]
* May 08 2020 - FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing]
* May 01 2020 - FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle]
 
==== April ====
 
* Apr 24 2020 - FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record]
* Apr 17 2020 - FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects]
* Apr 10 2020 - FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial]
* Apr 03 2020 - FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation]
 
==== March ====
 
* Mar 27 2020 - FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs]
* Mar 20 2020 - FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process]
* Mar 13 2020 - FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI]
* Mar 06 2020 - FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger]
 
==== February ====
 
* Feb 28 2020 - FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign]
* Feb 21 2020 - FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Feb 14 2020 - FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Feb 07 2020 - FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]
 
==== January ====
 
* Jan 31 2020 - FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
* Jan 24 2020 - FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* Jan 17 2020 - FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* Jan 10 2020 - FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Jan 03 2020 - FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]


=== 2019 ===
=== 2019 ===

Revision as of 18:49, 30 November 2023

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