Prototype/TrivialSmoke: Difference between revisions

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(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
{{Prototype parent|PrototypeBase}}
Smoke, but it's not an entity for optimization purposes. Only 255 instances of this prototype may be defined.
{{Prototype TOC|trivial-smoke}}
== Mandatory properties ==
This prototype inherits all the properties from [[PrototypeBase]].
{{Prototype property|animation|[[Types/Animation|Animation]]}}
{{Prototype property|duration|[[Types/uint32|uint32]]}}
Can't be 0 - the smoke will never render.
== Optional properties ==
{{Prototype property|glow_animation|[[Types/Animation|Animation]]|optional=true}}
{{Prototype property|color|[[Types/Color|Color]]|<nowiki>{r=0.375, g=0.375, b=0.375, a=0.375}</nowiki>|optional=true}}
{{Prototype property|start_scale|[[Types/double|double]]|1.0|optional=true}}
{{Prototype property|end_scale|[[Types/double|double]]|1.0|optional=true}}
{{Prototype property|movement_slow_down_factor|[[Types/double|double]]|0.995|optional=true}}
Value between 0 and 1, with 1 being no slowdown and 0 being no movement.
{{Prototype property|spread_duration|[[Types/uint32|uint32]]|0|optional=true}}
{{Prototype property|fade_away_duration|[[Types/uint32|uint32]]|0|optional=true}}
<code>fade_in_duration</code> + <code>fade_away_duration</code> must be <= <code>duration</code>.
{{Prototype property|fade_in_duration|[[Types/uint32|uint32]]|0|optional=true}}
<code>fade_in_duration</code> + <code>fade_away_duration</code> must be <= <code>duration</code>.
{{Prototype property|glow_fade_away_duration|[[Types/uint32|uint32]]|Value of <code>fade_away_duration</code>|optional=true}}
{{Prototype property|cyclic|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|affected_by_wind|[[Types/bool|bool]]|true|optional=true}}
Smoke always moves randomly unless <code>movement_slow_down_factor</code> is 0. If <code>affected_by_wind</code> is true, the smoke will also be moved by wind.
{{Prototype property|show_when_smoke_off|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"smoke"|optional=true}}

Latest revision as of 14:33, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/TrivialSmokePrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.