Prototype/Smoke: Difference between revisions

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(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
{{Prototype parent|Prototype/Entity}}
Abstract entity that has an animation.
{{Prototype TOC|''abstract''}}
== Extensions ==
* [[Prototype/SimpleSmoke]] '''smoke''' (deprecated)
* [[Prototype/SmokeWithTrigger]] '''smoke-with-trigger'''
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/Entity]].
{{Prototype property|animation|[[Types/Animation|Animation]]}}
== Optional properties ==
{{Prototype property|cyclic|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|duration|[[Types/uint32|uint32]]|0|optional=true}}
May not be 0 if cyclic is true.
{{Prototype property|spread_duration|[[Types/uint32|uint32]]|0|optional=true}}
{{Prototype property|fade_away_duration|[[Types/uint32|uint32]]|0|optional=true}}
<code>fade_in_duration</code> + <code>fade_away_duration</code> must be <= <code>duration</code>.
{{Prototype property|fade_in_duration|[[Types/uint32|uint32]]|0|optional=true}}
<code>fade_in_duration</code> + <code>fade_away_duration</code> must be <= <code>duration</code>.
{{Prototype property|start_scale|[[Types/double|double]]|1.0|optional=true}}
{{Prototype property|end_scale|[[Types/double|double]]|1.0|optional=true}}
{{Prototype property|color|[[Types/Color|Color]]|<nowiki>{r=0.375, g=0.375, b=0.375, a=0.375}</nowiki>|optional=true}}
{{Prototype property|affected_by_wind|[[Types/bool|bool]]|true|optional=true}}
Smoke always moves randomly unless <code>movement_slow_down_factor</code> is 0. If <code>affected_by_wind</code> is true, the smoke will also be moved by wind.
{{Prototype property|show_when_smoke_off|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"smoke"|optional=true}}
{{Prototype property|movement_slow_down_factor|[[Types/double|double]]|0.995|optional=true}}
Value between 0 and 1, with 0 being no movement.
{{Prototype property|glow_fade_away_duration|[[Types/uint32|uint32]]|The value of <code>fade_away_duration</code>|optional=true}}
{{Prototype property|glow_animation|[[Types/Animation|Animation]]|optional=true}}
== Mandatory values ==
Smoke must have a collision box size of zero.

Latest revision as of 14:33, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/SmokePrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.