Prototype/FlyingText: Difference between revisions

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(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
{{Prototype parent|Prototype/Entity}}
An upwards flying text that disappears after a certain time (setting active = false stops the flying and the disappearing.)
{{Prototype TOC|flying-text}}
== Mandatory properties ==
{{Prototype property|speed|[[Types/float|float]]}}
How fast the text flies up. Seems to be tiles/tick.
{{Prototype property|time_to_live|[[Types/uint32|uint32]]}}
Time in ticks this flying-text lasts.
== Optional properties ==
{{Prototype property|text_alignment|[[Types/string|string]]|"left"|optional=true}}
Options: "left", "center", "right"

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/FlyingTextPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.