Types/SignalIDConnector: Difference between revisions

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(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Refers to an existing circuit network signal.
== Mandatory properties ==
=== type ===
'''Type''': [[Types/string]]
Either "virtual", "item", or "fluid".
=== name ===
'''Type''': [[Types/string]]
The name of a circuit network signal, it has to have the type that is specified in this definition. For example <code>name = "iron-plate"</code> would only work with <code>type = "item"</code>, and <code>type = "fluid"</code> would need a fluid signal as the name, for example <code>"crude-oil"</code> or <code>"water"</code>.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/SignalIDConnector.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.