Types/WorkingVisualisation: Difference between revisions
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Revision as of 17:51, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/WorkingVisualisation.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Used by crafting machines to display different graphics when the machine is running.
Optional properties
render_layer
Type: Types/RenderLayer
Default: "object"
fadeout
Type: Types/bool
Default: false
synced_fadeout
Type: Types/bool
Default: false
constant_speed
Type: Types/bool
Default: false
Whether the animations are always played at the same speed, not adjusted to the machine speed.
always_draw
Type: Types/bool
Default: false
animated_shift
Type: Types/bool
Default: false
align_to_waypoint
Type: Types/bool
Default: false
secondary_draw_order
Type: Types/int8
Used to determine render order for sprites with the same render_layer
in the same position. Sprites with a higher secondary_draw_order
are drawn on top.
draw_as_sprite
Type: Types/bool
Default: true
draw_as_light
Type: Types/bool
Default: false
light
Type: Types/LightDefinition
effect
Type: Types/string
Either "flicker", "uranium-glow" or "none".
apply_recipe_tint
Type: Types/string
Either "primary", "secondary", "tertiary", "quaternary" or "none". Used by Prototype/CraftingMachine.
apply_tint
Type: Types/string
Either "resource-color", "input-fluid-base-color", "input-fluid-flow-color", "status" or "none". Used by Prototype/CraftingMachine ("status" only) and Prototype/MiningDrill.
- For "status" on CraftingMachine, the colors are specified via Prototype/CraftingMachine#status_colors.
- For "status" on MiningDrill, the colors are specified via Types/MiningDrillGraphicsSet#status_colors.
- For "resource-color", the colors are specified via Prototype/ResourceEntity#mining_visualisation_tint.
north_animation
Type: Types/Animation
Either these animations for the directions are loaded (though they are still optional), or animation
is loaded.
west_animation
Type: Types/Animation
Either these animations for the directions are loaded (though they are still optional), or animation
is loaded.
south_animation
Type: Types/Animation
Either these animations for the directions are loaded (though they are still optional), or animation
is loaded.
east_animation
Type: Types/Animation
Either these animations for the directions are loaded (though they are still optional), or animation
is loaded.
animation
Type: Types/Animation
If this is present, this is loaded, otherwise the animation properties for each direction are loaded.
north_position
Type: Types/vector
west_position
Type: Types/vector
south_position
Type: Types/vector
east_position
Type: Types/vector