Types/Stripe: Difference between revisions

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m (Protected "Types/Stripe": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/Stripe.html https://lua-api.factorio.com/latest/types/Stripe.html]
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/Stripe.html https://lua-api.factorio.com/latest/types/Stripe.html]


This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>





Revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/Stripe.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Used as an alternative way to specify animations.

Mandatory properties

width_in_frames

Type: Types/uint32

height_in_frames

Type: Types/uint32

Mandatory when Types/Stripe is used in Types/Animation, optional when it is used in Types/RotatedAnimation and then it defaults to Types/RotatedAnimation#direction_count.

filename

Type: Types/FileName

Optional properties

x

Type: Types/uint32

Default: 0

y

Type: Types/uint32

Default: 0