Types/UnitSpawnDefinition: Difference between revisions
Jump to navigation
Jump to search
(Migrated prototype doc to separate website) |
m (Protected "Types/UnitSpawnDefinition": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
Revision as of 17:51, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/UnitSpawnDefinition.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
The definition of a spawnable unit for a Prototype/EnemySpawner. It can be specified as a table with named or numbered keys, but not a mix of both.
Mandatory properties
unit or 1
Type: Types/string
The name of a Prototype/Entity.
spawn_points or 2
Type: Types/table of Types/SpawnPoint
Array of evolution and probability info.
- The evolution_factor must be ascending from entry to entry.
- The last entry's weight will be used when the evolution_factor is larger than the last entry.
- Weights are linearly interpolated between entries.
- Individual weights are scaled linearly so that the cumulative weight is 1.