Types/PushBackTriggerEffectItem: Difference between revisions

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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/PushBackTriggerEffectItem.html https://lua-api.factorio.com/latest/types/PushBackTriggerEffectItem.html]
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/PushBackTriggerEffectItem.html https://lua-api.factorio.com/latest/types/PushBackTriggerEffectItem.html]


This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>





Revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/PushBackTriggerEffectItem.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


The push back effect used by the discharge defense.

Aims to push the target entity away from the source entity by the distance from the target entity's current position. Searches within double the distance from the pushed to position for the nearest non-colliding position for the target entity to be teleported too. If no valid non-colliding position is found or the target is not teleportable then no push back occurs.

Extends Types/TriggerEffectItem.

Mandatory properties

Inherits all properties from Types/TriggerEffectItem.

distance

Type: Types/float