Types/DestroyDecorativesTriggerEffectItem: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/DestroyDecorativesTriggerEffectItem.html https://lua-api.factorio.com/latest/types/DestroyDecorativesTriggerEffectItem.html] | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/DestroyDecorativesTriggerEffectItem.html https://lua-api.factorio.com/latest/types/DestroyDecorativesTriggerEffectItem.html] | ||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
Latest revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/DestroyDecorativesTriggerEffectItem.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Extends Types/TriggerEffectItem.
Mandatory properties
Inherits all properties from Types/TriggerEffectItem.
radius
Type: Types/float
Optional properties
from_render_layer
Type: Types/RenderLayer
Optional: first layer
to_render_layer
Type: Types/RenderLayer
Optional: last layer
include_soft_decoratives
Type: Types/bool
Default: false
Soft decoratives are decoratives with Prototype/Decorative#grows_through_rail_path = true.
include_decals
Type: Types/bool
Default: false
invoke_decorative_trigger
Type: Types/bool
Default: true
decoratives_with_trigger_only
Type: Types/bool
Default: false
If true, destroys only decoratives that have a Prototype/Decorative#trigger_effect set.