Types/DamageTriggerEffectItem: Difference between revisions

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(Migrated prototype doc to separate website)
m (Protected "Types/DamageTriggerEffectItem": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))

Revision as of 17:51, 16 August 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/DamageTriggerEffectItem.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Extends Types/TriggerEffectItem.

Mandatory properties

Inherits all properties from Types/TriggerEffectItem.

damage

Type: DamagePrototype

Optional properties

apply_damage_to_trees

Type: bool

Default: true

vaporize

Type: bool

Default: false

If true no corpse for killed entities will be created.

lower_distance_threshold

Type: uint16

Default: max uint16

upper_distance_threshold

Type: uint16

Default: max uint16

lower_damage_modifier

Type: float

Default: 1

upper_damage_modifier

Type: float

Default: 1