Types/DamageTriggerEffectItem: Difference between revisions
(Migrated prototype doc to separate website) |
m (Protected "Types/DamageTriggerEffectItem": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
Revision as of 17:51, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/DamageTriggerEffectItem.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Extends Types/TriggerEffectItem.
Mandatory properties
Inherits all properties from Types/TriggerEffectItem.
damage
Type: DamagePrototype
Optional properties
apply_damage_to_trees
Type: bool
Default: true
vaporize
Type: bool
Default: false
If true
no corpse for killed entities will be created.
lower_distance_threshold
Type: uint16
Default: max uint16
upper_distance_threshold
Type: uint16
Default: max uint16
lower_damage_modifier
Type: float
Default: 1
upper_damage_modifier
Type: float
Default: 1