Types/AnimationElement: Difference between revisions

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(Migrated prototype doc to separate website)
m (Protected "Types/AnimationElement": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))

Revision as of 17:51, 16 August 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/AnimationElement.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Used by Types/BeaconGraphicsSet (Prototype/Beacon). This is a Types/table with the below properties.

Optional properties

render_layer

Type: RenderLayer

Default: "object"

secondary_draw_order

Type: int8

Used to determine render order for sprites with the same render_layer in the same position. Sprites with a higher secondary_draw_order are drawn on top.

draw_as_sprite

Type: bool

Default: true

draw_as_light

Type: bool

Default: false

apply_tint

Type: bool

Default: false

always_draw

Type: bool

Default: true

animation

Type: Animation