Blueprint string format: Difference between revisions
format still starts at 0 with 1.1 |
Add info about neighbours field. |
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| Circuit connection, object with keys starting from 1, values are [[#Connection object]]s (optional). | | Circuit connection, object with keys starting from 1, values are [[#Connection object]]s (optional). | ||
| Object | | Object | ||
|- | |||
| neighbours | |||
| Copper wire connections, array of entity_numbers (optional). | |||
| Array | |||
|- | |- | ||
| control_behaviour | | control_behaviour | ||
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| recipe | | recipe | ||
| Name of the recipe prototype this assembling machine is set to, optional, string. | | Name of the recipe prototype this assembling machine is set to, optional, string. | ||
|String | | String | ||
|- | |- | ||
| bar | | bar | ||
Revision as of 05:29, 16 July 2022

This is a technical description of the blueprint string format, used to share blueprints with other users.
A blueprint string is a JSON representation of the blueprint, compressed with zlib deflate using compression level 9 and then encoded using base64 with a version byte in front of the encoded string. The version byte is currently 0 (for all Factorio versions through 1.1). So to get the JSON representation of a blueprint from a blueprint string, skip the first byte, base64 decode the string, and finally decompress using zlib inflate.
Json representation of a blueprint/blueprint book
The json representation of a blueprint or blueprint book is one large object inside another "wrapping" object, its key inside that object is either blueprint or blueprint-book.
Blueprint book object
| Key | Description | Data type |
|---|---|---|
| item | String, the name of the item that was saved ("blueprint-book" in vanilla). | String |
| label | String, the name of the blueprint set by the user. | String |
| label_color | The color of the label of this blueprint. Optional. #Color object. | Object |
| blueprints | The actual content of the blueprint book, array of objects containing an "index" key and 0-based value and a "blueprint" key with a #Blueprint object as the value. | Array |
| active_index | Index of the currently selected blueprint, 0-based. | Integer |
| version | The map version of the map the blueprint was created in, see Version string format. | Integer (long) |
Blueprint object
| Key | Description | Data type |
|---|---|---|
| item | String, the name of the item that was saved ("blueprint" in vanilla). | String |
| label | String, the name of the blueprint set by the user. | String |
| label_color | The color of the label of this blueprint. Optional. #Color object. | Object |
| entities | The actual content of the blueprint, array of #Entity objects. | Array |
| tiles | The tiles included in the blueprint, array of #Tile objects. | Array |
| icons | The icons of the blueprint set by the user, array of #Icon objects. | Array |
| schedules | The schedules for trains in this blueprint, array of #Schedule objects. | Array |
| version | The map version of the map the blueprint was created in. | Integer (long) |
Icon object
| Key | Description | Data type |
|---|---|---|
| index | Index of the icon, 1-based. | Integer |
| signal | The icon that is displayed, #SignalID object. | Object |
SignalID object
| Key | Description | Data type |
|---|---|---|
| name | Name of the signal prototype this signal is set to. | String |
| type | Type of the signal. Either "item", "fluid" or "virtual". | String |
Entity object
| Key | Description | Data type |
|---|---|---|
| entity_number | Index of the entity, 1-based. | Integer |
| name | Prototype name of the entity (e.g. "offshore-pump"). | String |
| position | #Position object, position of the entity within the blueprint. | Object |
| direction | Direction of the entity, uint (optional). | Integer |
| orientation | Orientation of cargo wagon or locomotive, value 0 to 1 (optional). | Floating Point |
| connections | Circuit connection, object with keys starting from 1, values are #Connection objects (optional). | Object |
| neighbours | Copper wire connections, array of entity_numbers (optional). | Array |
| control_behaviour | Object | |
| items | Item requests by this entity, this is what defines the item-request-proxy when the blueprint is placed, optional. #Item request object | Object |
| recipe | Name of the recipe prototype this assembling machine is set to, optional, string. | String |
| bar | Used by Prototype/Container, optional. The index of the first inaccessible item slot due to limiting with the red "bar". 0-based Types/ItemStackIndex. | Integer |
| inventory | Cargo wagon inventory configuration, optional. #Inventory object | Object |
| infinity_settings | Used by Prototype/InfinityContainer, optional. #Infinity settings object | Object |
| type | Type of the underground belt or loader, optional. Either "input" or "output". | String |
| input_priority | Input priority of the splitter, optional. Either "right" or "left", "none" is omitted. | String |
| output_priority | Output priority of the splitter, optional. Either "right" or "left", "none" is omitted. | String |
| filter | Filter of the splitter, optional. Name of the item prototype the filter is set to, string. | String |
| filters | Filters of the filter inserter or loader, optional. Array of #Item filter objects. | Array |
| filter_mode | Filter mode of the filter inserter, optional. Either "whitelist" or "blacklist". | String |
| override_stack_size | The stack size the inserter is set to, optional. Types/uint8. | Integer |
| drop_position | The drop position the inserter is set to, optional. #Position object. | Object |
| pickup_position | The pickup position the inserter is set to, optional. #Position object. | Object |
| request_filters | Used by Prototype/LogisticContainer, optional. #Logistic filter object. | Array |
| request_from_buffers | Boolean. Whether this requester chest can request from buffer chests. | Boolean |
| parameters | Used by Programmable speaker, optional. #Speaker parameter object. | Object |
| alert_parameters | Used by Programmable speaker, optional. #Speaker alert parameter object | Object |
| auto_launch | Used by the rocket silo, optional. Boolean, whether auto launch is enabled. | Boolean |
| variation | Used by Prototype/SimpleEntityWithForce or Prototype/SimpleEntityWithOwner, optional. Types/GraphicsVariation | |
| color | Color of the Prototype/SimpleEntityWithForce, Prototype/SimpleEntityWithOwner, or train station, optional. #Color object. | Object |
| station | The name of the train station, optional. | String |
Inventory object
| Key | Description | Data type |
|---|---|---|
| filters | Array of #Item filter objects. | Array |
| bar | The index of the first inaccessible item slot due to limiting with the red "bar". 0-based, optional. Types/ItemStackIndex. | Integer |
Schedule object
| Key | Description | Data type |
|---|---|---|
| schedule | Array of #Schedule Record objects. | Array |
| locomotives | Array of entity numbers of locomotives using this schedule. | Array |
Schedule Record object
| Key | Description | Data type |
|---|---|---|
| station | The name of the stop for this schedule record. | String |
| wait_conditions | Array of #Wait Condition objects. | Array |
Wait Condition object
| Key | Description | Data type |
|---|---|---|
| type | One of "time", "inactivity", "full", "empty", "item_count", "circuit", "robots_inactive", "fluid_count", "passenger_present", "passenger_not_present". | String |
| compare_type | Either "and", or "or". Tells how this condition is to be compared with the preceding conditions in the corresponding wait_conditions array. | String |
| ticks | Number of ticks to wait or of inactivity. Only present when type is "time" or "inactivity". Optional. | uint |
| condition | CircuitCondition Object, only present when type is "item_count", "circuit" or "fluid_count". | Object |
Tile object
| Key | Description | Data type |
|---|---|---|
| name | Prototype name of the tile (e.g. "concrete") | String |
| position | #Position object, position of the entity within the blueprint. | Object |
Position object
| Key | Description | Data type |
|---|---|---|
| x | X position within the blueprint, 0 is the center. | Floating point |
| y | Y position within the blueprint, 0 is the center. | Floating point |
Connection object
Object containing information about the connections to other entities formed by red or green wires.
| Key | Description | Data type |
|---|---|---|
| 1 | First connection point. The default for everything that doesn't have multiple connection points.#Connection point object | Object |
| 2 | Second connection point. For example, the "output" part of an arithmetic combinator.#Connection point object | Object |
Connection point object
The actual point where a wire is connected to. Contains information about where it is connected to.
| Key | Description | Data type |
|---|---|---|
| red | An array of #Connection data object containing all the connections from this point created by red wire. | Array |
| green | An array of #Connection data object containing all the connections from this point created by green wire. | Array |
Connection data object
Information about a single connection between two connection points.
| Key | Description | Data type |
|---|---|---|
| entity_id | ID of the entity this connection is connected with. | Integer |
| circuit_id | The circuit connector id of the entity this connection is connected to, see defines.circuit_connector_id. | Integer |
Item request object
1 or more instances of key/value pairs. Key is the name of the item, string. Value is the amount of items to be requested, Types/ItemCountType.
Item filter object
| Key | Description | Data type |
|---|---|---|
| name | Name of the item prototype this filter is set to. | String |
| index | Index of the filter, 1-based. | Integer |
Infinity settings object
| Key | Description | |
|---|---|---|
| remove_unfiltered_items | Boolean. Whether the "remove unfiltered items" checkbox is checked. | Boolean |
| filters | Filters of the infinity container, optional. Array of #Infinity filter objects. | Array |
Infinity filter object
| Key | Description | |
|---|---|---|
| name | Name of the item prototype the filter is set to, string. | String |
| count | Number the filter is set to, Types/ItemCountType. | Integer |
| mode | Mode of the filter. Either "at-least", "at-most", or "exactly". | String |
| index | Index of the filter, 1-based. | Integer |
Logistic filter object
| Key | Description | Data type |
|---|---|---|
| name | Name of the item prototype this filter is set to. | String |
| index | Index of the filter, 1-based. | Integer |
| count | Number the filter is set to, Types/ItemCountType. Is 0 for storage chests. | Integer |
Speaker parameter object
| Key | Description | Data type |
|---|---|---|
| playback_volume | Types/double. Volume of the speaker. | Floating point |
| playback_globally | Boolean, whether global playback is enabled. | Boolean |
| allow_polyphony | Boolean, whether polyphony is allowed. | Boolean |
Speaker alert parameter object
| Key | Description | Data type |
|---|---|---|
| show_alert | Boolean, whether an alert is shown. | Boolean |
| show_on_map | Boolean, whether an alert icon is shown on the map. | Boolean |
| icon_signal_id | The icon that is displayed with the alert, #SignalID object. | Object |
| alert_message | String, message of the alert. | String |
Color object
| Key | Description | Data type |
|---|---|---|
| r | red, number from 0 to 1. | Floating point |
| g | green, number from 0 to 1. | Floating point |
| b | blue, number from 0 to 1. | Floating point |
| a | transparency, number from 0 to 1. | Floating point |