Prototype/Tool: Difference between revisions
		
		
		
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{{Prototype_property|durability|[[Types/double|double]]|optional=true}}  | {{Prototype_property|durability|[[Types/double|double]]|optional=true}}  | ||
The durability of this tool. Must be positive. Mandatory if <code>infinite</code> is false.   | The durability of this tool. Must be positive. Mandatory if <code>infinite</code> is false. Ignored if <code>infinite</code> is true.  | ||
{{Prototype_property|durability_description_key|[[Types/string|string]]|"description.durability-key"|optional=true}}  | {{Prototype_property|durability_description_key|[[Types/string|string]]|"description.durability-key"|optional=true}}  | ||
Revision as of 01:49, 27 May 2022
Template:Prototype parent Items with a "durability". Used for science packs.
Extensions
- Prototype/Armor armor
 - Prototype/MiningTool mining-tool (for migration, cannot be used)
 - Prototype/RepairTool repair-tool
 
Optional properties
This prototype inherits all the properties from Prototype/Item.
Template:Prototype property
The durability of this tool. Must be positive. Mandatory if infinite is false. Ignored if infinite is true.
Template:Prototype property May not be longer than 200 characters.
Template:Prototype property May not be longer than 200 characters.
In-game, the game provides the locale with three parameters:
- __1__: remaining durability
 - __2__: total durability
 - __3__: durability as a percentage
 
So when a locale key that has the following translation
Remaining durability is __1__ out of __2__ which is __3__ %
is applied to a tool with 2 remaining durability out of 8 it will be displayed as
Remaining durability is 2 out of 8 which is 25 %
Template:Prototype property
Whether this tool has infinite durability. If this is false, durability must be specified