Prototype/Reactor: Difference between revisions
1.1.50: neighbour_collision_increase removed |
1.1.51: Prototype/EntityWithOwner added |
||
| Line 1: | Line 1: | ||
{{Prototype parent|Prototype/ | {{Prototype parent|Prototype/EntityWithOwner}} | ||
A [[nuclear reactor|reactor]]. | A [[nuclear reactor|reactor]]. | ||
| Line 5: | Line 5: | ||
== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/ | This prototype inherits all the properties from [[Prototype/EntityWithOwner]]. | ||
{{Prototype property|working_light_picture|[[Types/Sprite|Sprite]]}} | {{Prototype property|working_light_picture|[[Types/Sprite|Sprite]]}} | ||
Revision as of 19:27, 21 January 2022
Template:Prototype parent A reactor.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
Template:Prototype property May not be a heat energy source.
Optional properties
Template:Prototype property
If defined, number of variations must be at least equal to count of connections defined in heat_buffer. Each variation represents connected heat buffer connection of corresponding index.
Template:Prototype property
If defined, number of variations must be at least equal to count of connections defined in heat_buffer. Each variation represents unconnected heat buffer connection of corresponding index.
Template:Prototype property
If defined, number of variations must be at least equal to count of connections defined in heat_buffer. When reactor is heated, corresponding variations are drawn over connection_patches_connected.
Template:Prototype property
If defined, number of variations must be at least equal to count of connections defined in heat_buffer. When reactor is heated, corresponding variations are drawn over connection_patches_disconnected.
Template:Prototype property The action is triggered when the reactor dies (is destroyed) at over 90% of max temperature.
Template:Prototype property
Whether the reactor should use fuel_glow_color from the fuel item prototype as light color and tint for working_light_picture.[1]
Template:Prototype property
When use_fuel_glow_color is true, this is the color used as working_light_picture tint for fuels that don't have glow color defined.