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| {{Prototype parent|Prototype/EntityWithHealth}} | | {{Prototype parent|Prototype/SimpleEntityWithOwner}} |
| This entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use [[Prototype/SimpleEntityWithOwner]] for entities that are only attacked when they block enemies.
| | By default, this entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use [[Prototype/SimpleEntityWithOwner]] for entities that are only attacked when they block enemies. |
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| {{Prototype TOC|simple-entity-with-force}} | | {{Prototype TOC|simple-entity-with-force|no-properties=true}} |
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| == Optional properties ==
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| This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
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| {{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}
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| {{Prototype property|secondary_draw_order|[[Types/int8|int8]]|0|optional=true}}
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| Used to determine render order for entities with the same <code>render_layer</code> in the same position. Entities with a higher <code>secondary_draw_order</code> are drawn on top.
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| {{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}}
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| {{Prototype property|random_variation_on_create|[[Types/bool|bool]]|true|optional=true}}
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| Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
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| {{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}}
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| Must have one of 'picture', 'pictures' or 'animations' defined.
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| {{Prototype property|picture|[[Types/Sprite4Way|Sprite4Way]]|optional=true}}
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| Must have one of 'picture', 'pictures' or 'animations' defined.
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| {{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
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| Must have one of 'picture', 'pictures' or 'animations' defined.
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Template:Prototype parent
By default, this entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use Prototype/SimpleEntityWithOwner for entities that are only attacked when they block enemies.
Template:Prototype TOC