Prototype/SimpleEntityWithOwner: Difference between revisions

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(secondary draw order description)
(1.1.51: Prototype/EntityWithOwner added, SimpleEntityWithForce inherits from SimpleEntityWithOwner)
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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithOwner}}
Has a force, but unlike [[Prototype/SimpleEntityWithForce]] it is only attacked if the biters get stuck on it.
Has a force, but unlike [[Prototype/SimpleEntityWithForce]] it is only attacked if the biters get stuck on it (or if [[Prototype/EntityWithOwner#is_military_target]] set to true to make the two entity types equivalent).


{{Prototype TOC|simple-entity-with-owner}}
{{Prototype TOC|simple-entity-with-owner}}
== Extensions ==
<div class="factorio-list">
* [[Prototype/SimpleEntityWithForce]] '''simple-entity-with-force'''
</div>


== Optional properties ==
== Optional properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].


{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}

Revision as of 19:26, 21 January 2022

Template:Prototype parent Has a force, but unlike Prototype/SimpleEntityWithForce it is only attacked if the biters get stuck on it (or if Prototype/EntityWithOwner#is_military_target set to true to make the two entity types equivalent).

Template:Prototype TOC

Extensions

Optional properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

Template:Prototype property

Template:Prototype property Used to determine render order for entities with the same render_layer in the same position. Entities with a higher secondary_draw_order are drawn on top.

Template:Prototype property

Template:Prototype property Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.

Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.

Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.

Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.

Template:Prototype property If the entity is not visible to a player, the player cannot select it.