Prototype/Beacon: Difference between revisions
 0.18.32: hr beacon  | 
				 1.1.51: Prototype/EntityWithOwner added  | 
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{{Prototype parent|Prototype/  | {{Prototype parent|Prototype/EntityWithOwner}}  | ||
Entity with the ability to transfer module's effects to its neighboring entities.  | Entity with the ability to transfer module's effects to its neighboring entities.  | ||
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== Mandatory properties ==  | == Mandatory properties ==  | ||
This prototype inherits all the properties from [[Prototype/  | This prototype inherits all the properties from [[Prototype/EntityWithOwner]].  | ||
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}  | {{Prototype property|energy_usage|[[Types/Energy|Energy]]}}  | ||
Revision as of 19:26, 21 January 2022
Template:Prototype parent Entity with the ability to transfer module's effects to its neighboring entities.
Usage in base
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
Template:Prototype property Must be an electric or void energy source.
Template:Prototype property The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.
Template:Prototype property The multiplier of the module's effects, when shared between neighbors.
Template:Prototype property The number of module slots in this beacon, and their icon positions.
Optional properties
Template:Prototype property The graphics for the beacon.
Template:Prototype property
The animation for the beacon, when in use. Loaded only if graphics_set is not present.
Template:Prototype property
The picture of the beacon when it is not on. Loaded only if graphics_set is not present.
Template:Prototype property The types of modules that a player can place inside of the Beacon.