Prototype/Character: Difference between revisions
(0.18.24: added synced_footstep_particle_triggers, footprint_particles, left_footprint_offset, right_footprint_offset, right_footprint_frames, left_footprint_frames, split footstep_particle_triggers type into own page) |
(0.18.33: added has_belt_immunity) |
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{{Prototype property|respawn_time|[[Types/uint32|uint32]]|10|optional=true}} | {{Prototype property|respawn_time|[[Types/uint32|uint32]]|10|optional=true}} | ||
Time in seconds. Must be positive | Time in seconds. Must be positive | ||
{{Prototype property|has_belt_immunity|[[Types/bool|bool]]|false|optional=true}} | |||
Whether this character is moved by belts when standing on them. | |||
{{Prototype property|character_corpse|[[Types/string|string]]|optional=true}} | {{Prototype property|character_corpse|[[Types/string|string]]|optional=true}} |
Revision as of 08:03, 8 July 2020
Template:Prototype parent Entity that you move around on the screen during the campaign and freeplay.
Mandatory properties
Inherits all properties from Prototype/EntityWithHealth.
Template:Prototype property The sound file played when the character's health is low.
Template:Prototype property The sound file played when the character eats (fish for example).
Template:Prototype property List of positions in the running animation when the walking sound is played.
running_sound_animation_positions = {14, 29}
Template:Prototype property List of positions in the mining with tool animation when the mining sound and mining particles are created.
mining_with_tool_particles_animation_positions = {28}
Optional properties
Template:Prototype property Names of the crafting categories the character can craft recipes from. The built-in categories can be found here. See also Prototype/RecipeCategory.
Template:Prototype property Names of the resource categories the character can mine resources from.
Template:Prototype property Must be >= 0.
Template:Prototype property Time in seconds. Must be positive
Template:Prototype property Whether this character is moved by belts when standing on them.
Template:Prototype property Name of the character corpse that is spawned when this character dies.
Template:Prototype property Triggered every tick of the running animation.
Template:Prototype property
Triggered when the running animation (#animations) rolls over the frames defined in right_footprint_frames
and left_footprint_frames
.
Template:Prototype property
Array of footprint particles. Triggered when the running animation (#animations) rolls over the frames defined in right_footprint_frames
and left_footprint_frames
.
Template:Prototype property
Offset from the center of the entity for the left footprint. Used by footprint_particles
.
Template:Prototype property
Offset from the center of the entity for the right footprint. Used by footprint_particles
.
Template:Prototype property An array of float. The frames in the running animation (#animations) where the right foot touches the ground.
Template:Prototype property An array of float. The frames in the running animation (#animations) where the left foot touches the ground.