Types/CharacterArmorAnimation: Difference between revisions
(0.18.17 flipped_shadow_running_with_gun) |
(Migrated prototype doc to separate website) |
||
Line 1: | Line 1: | ||
'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/CharacterArmorAnimation.html https://lua-api.factorio.com/latest/types/CharacterArmorAnimation.html] | |||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | |||
== Basics == | == Basics == | ||
The data for one variation of character animations. See [[Prototype/Character#animations]]. | The data for one variation of character animations. See [[Prototype/Character#animations]]. |
Revision as of 17:51, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/CharacterArmorAnimation.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Basics
The data for one variation of character animations. See Prototype/Character#animations.
Mandatory properties
idle
Type: Types/RotatedAnimation
idle_with_gun
Type: Types/RotatedAnimation
running
Type: Types/RotatedAnimation
running_with_gun
Type: Types/RotatedAnimation
Must contain exactly 18 directions, so all of the combination of gun direction and moving direction can be covered. Some of these variations are used in reverse to save space. You can use the character animation in the base game for reference.
mining_with_tool
Type: Types/RotatedAnimation
Optional properties
flipped_shadow_running_with_gun
Type: Types/RotatedAnimation
flipped_shadow_running_with_gun must be nil or contain exactly 18 directions, so all of the combination of gun direction and moving direction can be covered. Some of these variations are used in reverse to save space. You can use the character animation in the base game for reference. flipped_shadow_running_with_gun has to have same frame count as running_with_gun.
armors
Type: Types/table of Types/string
The names of the armors this animation data is used for. Don't define this if you want the animations to be used for the player without armor.