Prototype/TileEffect: Difference between revisions
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(far_zoom (0.18.10)) |
(fixed loadNearAndFar type) |
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Line 22: | Line 22: | ||
{{Prototype property|animation_speed|[[Types/float|float]]}} | {{Prototype property|animation_speed|[[Types/float|float]]}} | ||
{{Prototype property|animation_scale|[[Types/table|array]] of | {{Prototype property|animation_scale|[[Types/float|float]] or [[Types/table|array]] of two [[Types/float|float]]}} | ||
{{Prototype property|dark_threshold|[[Types/table|array]] of | {{Prototype property|dark_threshold|[[Types/float|float]] or [[Types/table|array]] of two [[Types/float|float]]}} | ||
{{Prototype property|reflection_threshold|[[Types/table|array]] of | {{Prototype property|reflection_threshold|[[Types/float|float]] or [[Types/table|array]] of two [[Types/float|float]]}} | ||
{{Prototype property|specular_threshold|[[Types/table|array]] of | {{Prototype property|specular_threshold|[[Types/float|float]] or [[Types/table|array]] of two [[Types/float|float]]}} | ||
{{Prototype property|texture|[[Types/Sprite|Sprite]]}} | {{Prototype property|texture|[[Types/Sprite|Sprite]]}} |
Revision as of 16:06, 29 June 2023
Template:Prototype parent Used to define the parameters for the water shader.
Mandatory properties
Template:Prototype property Must be "tile-effect".
Template:Prototype property Name of the tile-effect. Must be "water" since only one instances of this prototype can be defined.
Template:Prototype property Sprite size must be 512x512.