Prototype/Projectile: Difference between revisions

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(Converted to SMW format)
(→‎Optional properties: add a note to hit_at_collision_position to elaborate on its effect)
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{{Prototype property|hit_at_collision_position|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|hit_at_collision_position|[[Types/bool|bool]]|false|optional=true}}
When true the entity is hit at the position on its collision box the projectile first collides with. When false the entity is hit at its own position.


{{Prototype property|force_condition|[[Types/ForceCondition|ForceCondition]]|"all"|optional=true}}
{{Prototype property|force_condition|[[Types/ForceCondition|ForceCondition]]|"all"|optional=true}}

Revision as of 16:06, 23 November 2019

Template:Prototype parent Entity with limited lifetime that can hit other entities and has triggers when this happens.

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Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

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Optional properties

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Template:Prototype property When true the entity is hit at the position on its collision box the projectile first collides with. When false the entity is hit at its own position.

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Template:Prototype property Whenever an entity is hit by the projectile, this number gets reduced by the health of the entity. If the number is then below 0, the final_action is applied and the projectile destroyed. Otherwise, the projectile simply continues to its destination.

Template:Prototype property Must be greater than or equal to 0.

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Template:Prototype property Executed when the projectile hits something.

Template:Prototype property Executed when the projectile hits something, after action and only if the entity that was hit was destroyed. The projectile is destroyed right after the final_action.

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