Prototype/LandMine: Difference between revisions
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(Converted to SMW format) |
(1.1.51: trigger_collision_mask added) |
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{{Prototype property|trigger_force|[[Types/ForceCondition|ForceCondition]]|"enemy"|optional=true}} | {{Prototype property|trigger_force|[[Types/ForceCondition|ForceCondition]]|"enemy"|optional=true}} | ||
{{Prototype property|trigger_collision_mask|[[Types/CollisionMask|CollisionMask]]|<nowiki>{"item-layer", "object-layer", "player-layer", "water-tile"}</nowiki>|optional=true}} | |||
Collision mask that another entity must collide with to make this landmine blow up. |
Revision as of 17:37, 21 January 2022
Template:Prototype parent A land mine.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Template:Prototype property The sprite of the landmine before it is armed (just after placing).
Template:Prototype property The sprite of the landmine of a friendly force when it is armed.
Optional properties
Template:Prototype property The sprite of the landmine of an enemy force when it is armed.
Template:Prototype property Time between placing and the landmine being armed, in ticks.
Template:Prototype property Name of a Prototype/AmmoCategory.
Template:Prototype property Force the landmine to kill itself when exploding.
Template:Prototype property Collision mask that another entity must collide with to make this landmine blow up.