Prototype/KillAchievement: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/KillAchievementPrototype.html https://lua-api.factorio.com/latest/prototypes/KillAchievementPrototype.html] | |||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | |||
{{Prototype parent|Prototype/Achievement}} | {{Prototype parent|Prototype/Achievement}} | ||
This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type. | This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type. |
Revision as of 17:52, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/KillAchievementPrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Template:Prototype parent This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type.
Optional properties
Template:Prototype property This defines which entity (by name) needs to be destroyed in order to receive the achievement.
Template:Prototype property This defines what entity type needs to be destroyed in order to receive the achievement.
type_to_kill = "inserter",
Template:Prototype property This defines how the player needs to destroy the specific entity.
damage_type = "impact",
Template:Prototype property This is the amount of entity of the specified type the player needs to destroy to receive the achievement.
amount = 100,
Template:Prototype property This defines if the player needs to be in a vehicle.
in_vehicle = true,
Template:Prototype property This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.
personally = true,