Prototype/PlayerPort: Difference between revisions

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(Set prototype parent)
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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithHealth}}
When a character dies, this entity will immediately respawn the character at the entities location, so there is no respawn time. If there are multiple player ports in the world, the character will respawn at the nearest player port to their death location.


== Basics ==
{{Prototype TOC|player-port}}
Prototype type: '''player-port'''
 
Extends [[Prototype/EntityWithHealth]]. When a character dies, this entity will immediately respawn the character at the entities location, so there is no respawn time. If there are multiple player ports in the world, the character will respawn at the nearest player port to their death location.


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].


=== animation ===
{{Prototype property|animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]

Revision as of 16:50, 5 August 2019

Template:Prototype parent When a character dies, this entity will immediately respawn the character at the entities location, so there is no respawn time. If there are multiple player ports in the world, the character will respawn at the nearest player port to their death location.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

Template:Prototype property