Prototype/Armor: Difference between revisions
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{{Prototype parent|Prototype/Tool}} | {{Prototype parent|Prototype/Tool}} | ||
Armor to wear on your in-game character for defense, and buffs. | |||
{{Prototype TOC|armor}} | |||
Prototype | |||
== Optional properties == | == Optional properties == | ||
This prototype inherits all the properties from [[Prototype/Tool]]. | This prototype inherits all the properties from [[Prototype/Tool]]. | ||
{{Prototype property|equipment_grid|[[Types/string|string]]|optional=true}} | |||
Name of the [[Prototype/EquipmentGrid]] that this armor has. | Name of the [[Prototype/EquipmentGrid]] that this armor has. | ||
{{Prototype property|resistances|[[Types/Resistances|Resistances]]|optional=true}} | |||
What amount of damage the armor takes on what type of damage is incoming. | What amount of damage the armor takes on what type of damage is incoming. | ||
{{Prototype property|inventory_size_bonus|[[Types/ItemStackIndex|ItemStackIndex]]|optional=true}} | |||
By how many slots the inventory of the player is expanded when the armor is worn. | By how many slots the inventory of the player is expanded when the armor is worn. |
Revision as of 16:05, 26 July 2019
Template:Prototype parent Armor to wear on your in-game character for defense, and buffs.
Optional properties
This prototype inherits all the properties from Prototype/Tool.
Template:Prototype property Name of the Prototype/EquipmentGrid that this armor has.
Template:Prototype property What amount of damage the armor takes on what type of damage is incoming.
Template:Prototype property By how many slots the inventory of the player is expanded when the armor is worn.