Prototype/UtilitySounds: Difference between revisions
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Sounds used by the game that are not specific to certain prototypes. | |||
{{Prototype TOC|utility-sounds}} | |||
Prototype | |||
== General mandatory properties == | == General mandatory properties == | ||
{{Prototype property|type|[[Types/string|string]]}} | |||
Must be "utility-sounds". | Must be "utility-sounds". | ||
{{Prototype property|name|[[Types/string|string]]}} | |||
The base uses <code>"default"</code> and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, <code>name</code> will have to be <code>"default"</code>. | The base uses <code>"default"</code> and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, <code>name</code> will have to be <code>"default"</code>. | ||
== The sounds == | == The sounds == | ||
All the sounds are mandatory | All the sounds are mandatory. List of the property names: | ||
{{Prototype property/short|"gui_click"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"list_box_click"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"build_small"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"build_medium"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"build_big"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"cannot_build"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"deconstruct_small"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"deconstruct_medium"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"deconstruct_big"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"alert_destroyed"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"console_message"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"scenario_message"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"new_objective"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"game_lost"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"game_won"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"research_completed"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"crafting_finished"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"inventory_move"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"armor_insert"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"armor_remove"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"achievement_unlocked"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"axe_mining_ore"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"mining_wood"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"axe_fighting"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"metal_walking_sound"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"default_manual_repair"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"wire_connect_pole"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"wire_disconnect"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"wire_pickup"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"tutorial_notice"|[[Types/Sound|Sound]]}} | |||
Revision as of 22:44, 27 July 2019
Template:Prototype parent Sounds used by the game that are not specific to certain prototypes.
General mandatory properties
Template:Prototype property Must be "utility-sounds".
Template:Prototype property
The base uses "default" and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, name will have to be "default".
The sounds
All the sounds are mandatory. List of the property names:
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