Prototype/Unit: Difference between revisions
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{{Prototype parent|Prototype/EntityWithHealth}} | |||
==Basics== | ==Basics== | ||
Prototype type: '''unit''' | Prototype type: '''unit''' |
Revision as of 15:55, 24 July 2019
Basics
Prototype type: unit
Entity that attacks player based on pollution value. Extends the Prototype/EntityWithHealth
Usage in base
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
run_animation
Type: Types/RotatedAnimation
attack_parameters
Type: Types/AttackParameters
Requires animation in attack_parameters. Requires ammo_type in attack_parameters.
movement_speed
Type: Types/float
Must be equal to or greater than 0.
distance_per_frame
Type: Types/float
pollution_to_join_attack
Type: Types/float
The amount of pollution that has to be absorbed by the unit's spawner before the unit will leave the spawner and attack the source of the pollution.
distraction_cooldown
Type: Types/uint32
vision_distance
Type: Types/double
Max is 100.
Note: Setting to 50 or above can lead to undocumented behavior of individual units creating groups on their own when attacking or being attacked.
ai_settings
Type: Types/UnitAISettings
Optional properties
rotation_speed
Type: Types/double
Default: 0.025
dying_sound
Type: Types/Sound
The sound file to play when entity dies.
min_pursue_time
Type: Types/uint32
Default: 10 * 60
has_belt_immunity
Type: Types/bool
Default: false
If the unit is immune to movement by belts.
spawning_time_modifier
Type: Types/double
Default: 1
max_pursue_distance
Type: Types/double
Default: 50
radar_range
Type: Types/uint32
Default: 0
move_while_shooting
Type: Types/bool
Default: false
can_open_gates
Type: Types/bool
Default: false
affected_by_tiles
Type: Types/bool
Default: false
render_layer
Type: Types/RenderLayer
Default: "object"
alternative_attacking_frame_sequence
Type: Types/table
Table with the following mandatory properties:
- warmup_frame_sequence - Array of Types/float - Indices of frames from the attack parameter animation.
- warmup2_frame_sequence - Array of Types/float - Indices of frames from the attack parameter animation.
- attacking_frame_sequence - Array of Types/float - Indices of frames from the attack parameter animation.
- cooldown_frame_sequence - Array of Types/float - Indices of frames from the attack parameter animation.
- prepared_frame_sequence - Array of Types/float - Indices of frames from the attack parameter animation.
- back_to_walk_frame_sequence - Array of Types/float - Indices of frames from the attack parameter animation.
- warmup_animation_speed - Types/float
- attacking_animation_speed - Types/float
- cooldown_animation_speed - Types/float
- prepared_animation_speed - Types/float
- back_to_walk_animation_speed - Types/float