Prototype/Explosion: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
 0.17  | 
				Muppet9010 (talk | contribs)  sound isn't a mandatory property  | 
				||
| Line 9: | Line 9: | ||
== Mandatory properties ==  | == Mandatory properties ==  | ||
This prototype inherits all the properties from [[Prototype/Entity]].  | This prototype inherits all the properties from [[Prototype/Entity]].  | ||
== Optional properties ==  | |||
=== sound ===  | === sound ===  | ||
'''Type''': [[Types/Sound]]  | '''Type''': [[Types/Sound]]  | ||
=== animations ===  | === animations ===  | ||
Revision as of 22:51, 5 July 2019
Basics
Prototype type: explosion
Extends Prototype/Entity.
Extensions
- Prototype/FlameThrowerExplosion flame-thrower-explosion
 
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
Optional properties
sound
Type: Types/Sound
animations
Type: Types/AnimationVariations
Must have at least 1 animation frame.
rotate
Type: Types/bool
Default: false
beam
Type: Types/bool
Default: false
height
Type: Types/float
Default: 1
correct_rotation
Type: Types/bool
Default: false
smoke
Type: Types/string
Name of a trivial-smoke prototype. Mandatory if smoke_count > 0.
smoke_count
Type: Types/uint16
Default: 0
smoke_slow_down_factor
Type: Types/float
Default: 0
light
Type: Types/LightDefinition