Prototype/SelectionTool: Difference between revisions
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== Extensions == | == Extensions == | ||
* [[Prototype/BlueprintItem]] '''blueprint''' | * [[Prototype/BlueprintItem]] '''blueprint''' | ||
* [[Prototype/CopyPasteTool]] '''copy-paste-tool''' | |||
* [[Prototype/DeconstructionItem]] '''deconstruction-item''' | * [[Prototype/DeconstructionItem]] '''deconstruction-item''' | ||
* [[Prototype/UpgradeItem]] '''upgrade-item''' | |||
== Mandatory properties == | == Mandatory properties == | ||
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| buildable-type || Buildable entities as defined by the game | | buildable-type || Buildable entities as defined by the game | ||
|- | |- | ||
| | | nothing || Nothing | ||
|- | |- | ||
| items-to-place || The entity has an item that builds the entity | | items-to-place || The entity has an item that builds the entity | ||
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| any-tile || Any tile | | any-tile || Any tile | ||
|- | |- | ||
| matches-force || The entity force | | same-force || The entity force matches that of the player doing the selection | ||
|- | |||
| not-same-force || The entity force does not match that of the player doing the selection | |||
|- | |||
| friend || The entity force is friend to that of the player doing the selection | |||
|- | |||
| enemy || The entity force is enemy to that of the player doing the selection | |||
|- | |||
| upgrade || The normal rules for acceptable entities in upgrade planners | |||
|- | |||
| cancel-upgrade || The normal rules for acceptable entities for cancel upgrade | |||
|- | |||
| entity-with-health || | |||
|- | |||
| entity-with-force || | |||
|- | |||
| entity-with-owner || | |||
|} | |} | ||
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| pair || | | pair || | ||
|- | |- | ||
| logistics || | | logistics || | ||
|- | |||
| train-visualization || | |||
|} | |} | ||
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Whether this is shown in the blueprint library. | Whether this is shown in the blueprint library. | ||
=== mouse_cursor === | |||
'''Type''': [[Types/string]] | |||
'''Default''': "selection-tool-cursor" | |||
Name of a [[Prototype/MouseCursor]]. | |||
=== entity_filters === | |||
'''Type''': [[Types/table]] of [[Types/string]] | |||
Array of [[Prototype/Entity]] names. | |||
=== alt_entity_filters === | |||
'''Type''': [[Types/table]] of [[Types/string]] | |||
Array of [[Prototype/Entity]] names. | |||
=== entity_type_filters === | |||
'''Type''': [[Types/table]] of [[Types/string]] | |||
=== alt_entity_type_filters === | |||
'''Type''': [[Types/table]] of [[Types/string]] | |||
=== tile_filters === | |||
'''Type''': [[Types/table]] of [[Types/string]] | |||
Array of [[Prototype/Tile]] names. | |||
=== alt_tile_filters === | |||
'''Type''': [[Types/table]] of [[Types/string]] | |||
Array of [[Prototype/Tile]] names. | |||
=== entity_filter_mode === | |||
'''Type''': [[Types/string]] | |||
'''Default''': "whitelist" | |||
One of "whitelist" and "blacklist". | |||
=== alt_entity_filter_mode === | |||
'''Type''': [[Types/string]] | |||
'''Default''': "whitelist" | |||
One of "whitelist" and "blacklist". | |||
=== tile_filter_mode === | |||
'''Type''': [[Types/string]] | |||
'''Default''': "whitelist" | |||
One of "whitelist" and "blacklist". | |||
=== alt_tile_filter_mode === | |||
'''Type''': [[Types/string]] | |||
'''Default''': "whitelist" | |||
One of "whitelist" and "blacklist". |
Revision as of 19:18, 11 April 2019
Basics
Prototype type: selection-tool
Used in the base game as a base for the blueprint item and the deconstruction item. Extends Prototype/ItemWithLabel.
Extensions
- Prototype/BlueprintItem blueprint
- Prototype/CopyPasteTool copy-paste-tool
- Prototype/DeconstructionItem deconstruction-item
- Prototype/UpgradeItem upgrade-item
Mandatory properties
This prototype inherits all the properties from Prototype/ItemWithLabel.
selection_color
Type: Types/Color
The color of the rectangle used when standard selection is done in-game.
alt_selection_color
Type: Types/Color
The color of the rectangle used when alt-selection is done in-game.
selection_mode
Type: Types/table of Types/string
A list of selection mode flags that define how the selection tool selects things in-game.
Possible values are:
Flag | meaning |
---|---|
blueprint | The normal rules for acceptable entities in blueprints |
deconstruct | The normal rules for acceptable entities for deconstruction |
cancel-deconstruct | The normal rules for acceptable entities for cancel deconstruction |
items | Item entities |
trees | Trees |
buildable-type | Buildable entities as defined by the game |
nothing | Nothing |
items-to-place | The entity has an item that builds the entity |
any-entity | Any entity |
any-tile | Any tile |
same-force | The entity force matches that of the player doing the selection |
not-same-force | The entity force does not match that of the player doing the selection |
friend | The entity force is friend to that of the player doing the selection |
enemy | The entity force is enemy to that of the player doing the selection |
upgrade | The normal rules for acceptable entities in upgrade planners |
cancel-upgrade | The normal rules for acceptable entities for cancel upgrade |
entity-with-health | |
entity-with-force | |
entity-with-owner |
alt_selection_mode
Type: Types/table of Types/string
A list of selection mode flags that define how the selection tool alt-selects things in-game. Possible values are identical to normal selection_mode.
selection_cursor_box_type
Type: Types/string
The type of cursor box used to render selection of entities/tiles when standard selecting.
Possible values are:
Flag | meaning |
---|---|
entity | The normal entity selection box. Yellow by default. |
electricity | The selection box used to specify electric poles an entity is connected to. Light blue by default. |
copy | The selection box used when doing entity copy-paste. Green by default. |
not-allowed | The selection box used when specifying colliding entities. Red by default. |
pair | |
logistics | |
train-visualization |
alt_selection_cursor_box_type
Type: Types/string
The type of cursor box used to render selection of entities/tiles when alt selecting. Possible values are identical to normal selection_cursor_box_type.
Optional properties
always_include_tiles
Type: Types/bool
Default: false
If tiles should be included in the selection regardless of entities also being in the selection. This is a visual only setting.
show_in_library
Type: Types/bool
Default: false
Whether this is shown in the blueprint library.
mouse_cursor
Type: Types/string
Default: "selection-tool-cursor"
Name of a Prototype/MouseCursor.
entity_filters
Type: Types/table of Types/string
Array of Prototype/Entity names.
alt_entity_filters
Type: Types/table of Types/string
Array of Prototype/Entity names.
entity_type_filters
Type: Types/table of Types/string
alt_entity_type_filters
Type: Types/table of Types/string
tile_filters
Type: Types/table of Types/string
Array of Prototype/Tile names.
alt_tile_filters
Type: Types/table of Types/string
Array of Prototype/Tile names.
entity_filter_mode
Type: Types/string
Default: "whitelist"
One of "whitelist" and "blacklist".
alt_entity_filter_mode
Type: Types/string
Default: "whitelist"
One of "whitelist" and "blacklist".
tile_filter_mode
Type: Types/string
Default: "whitelist"
One of "whitelist" and "blacklist".
alt_tile_filter_mode
Type: Types/string
Default: "whitelist"
One of "whitelist" and "blacklist".