Prototype/Explosion: Difference between revisions

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== Basics ==
== Basics ==
Prototype type: '''explosion'''
Extends [[Prototype/Entity]].
Extends [[Prototype/Entity]].



Revision as of 16:27, 21 January 2019

Basics

Prototype type: explosion

Extends Prototype/Entity.

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

sound

Type: Types/Sound

Optional properties

animations

Type: Types/AnimationVariations

Must have at least 1 animation frame.

rotate

Type: Types/bool

Default: false

beam

Type: Types/bool

Default: false

shift_by_projectile_height

Type: Types/bool

Default: true

correct_rotation

Type: Types/bool

Default: false

smoke

Type: Types/string

Name of a trivial-smoke prototype. Mandatory if smoke_count < 0.

smoke_count

Type: Types/uint16

Default: 0

smoke_slow_down_factor

Type: Types/float

Default: 0

light

Type: Types/LightDefinition