Prototype/Explosion: Difference between revisions
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== Basics == | == Basics == | ||
Prototype type: '''explosion''' | |||
Extends [[Prototype/Entity]]. | Extends [[Prototype/Entity]]. | ||
Revision as of 16:27, 21 January 2019
Basics
Prototype type: explosion
Extends Prototype/Entity.
Extensions
- Prototype/FlameThrowerExplosion flame-thrower-explosion
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
sound
Type: Types/Sound
Optional properties
animations
Type: Types/AnimationVariations
Must have at least 1 animation frame.
rotate
Type: Types/bool
Default: false
beam
Type: Types/bool
Default: false
shift_by_projectile_height
Type: Types/bool
Default: true
correct_rotation
Type: Types/bool
Default: false
smoke
Type: Types/string
Name of a trivial-smoke prototype. Mandatory if smoke_count
< 0.
smoke_count
Type: Types/uint16
Default: 0
smoke_slow_down_factor
Type: Types/float
Default: 0
light
Type: Types/LightDefinition