Prototype/ProduceAchievement: Difference between revisions
Jump to navigation
Jump to search
(0.16) |
(Added prototype type to page) |
||
Line 1: | Line 1: | ||
== Basics == | == Basics == | ||
Prototype type: '''produce-achievement''' | |||
This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items. This is an extension of [[Prototype/Achievement]]. | This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items. This is an extension of [[Prototype/Achievement]]. | ||
== Mandatory properties == | == Mandatory properties == |
Revision as of 16:27, 21 January 2019
Basics
Prototype type: produce-achievement
This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items. This is an extension of Prototype/Achievement.
Mandatory properties
item_product
Type: Types/string
This will tell the achievement what the player needs to craft, to get the achievement.
item_produce = "pistol",
amount
Type: Types/MaterialAmountType
This will set the amount of items needed to craft, for the player to complete the achievement.
amount = 100,
limited_to_one_game
Type: Types/bool
If this is false, the player carries over their statistics from this achievement through all their saves.