Prototype/FinishTheGameAchievement: Difference between revisions
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(Changed links going to the redirect Types/uint to go to Types/uint32.) |
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== Optional properties == | == Optional properties == | ||
=== until_second === | === until_second === | ||
'''Type''': [[Types/ | '''Type''': [[Types/uint32]] | ||
'''Default''': 0 (Infinite time) | '''Default''': 0 (Infinite time) | ||
This lets the game know how long into a game, before you can no longer complete the achievement. | This lets the game know how long into a game, before you can no longer complete the achievement. |
Revision as of 10:42, 25 June 2018
Basics
This prototype definition is used for receiving an achievement when the player finishes the game. This is an extension of Prototype/Achievement.
Optional properties
until_second
Type: Types/uint32
Default: 0 (Infinite time)
This lets the game know how long into a game, before you can no longer complete the achievement.