|
|
Line 208: |
Line 208: |
| |} | | |} |
|
| |
|
| === Infinity filter objectt === | | === Infinity filter object === |
| {| class="wikitable" | | {| class="wikitable" |
| ! Key !! Description | | ! Key !! Description |
Revision as of 11:42, 28 March 2018
This is a technical description of the blueprint string format, used to share blueprints with other users.
A blueprint string is a json representation of the blueprint, encoded using base 64 with the version byte in front (0 in vanilla 0.15) and then compressed with zlib deflate. So to get the json representation of a blueprint from a blueprint string, skip the first byte, base64 decode the string, and finally decompress using zlib deflate.
Json representation of a blueprint/blueprint book
The json representation of a blueprint or blueprint book is one large object, named either blueprint or blueprint-book.
Blueprint book object
Key |
Description
|
item
|
String, the name of the item that was saved ("blueprint-book" in vanilla)
|
label
|
String, the name of the blueprint set by the user
|
blueprints
|
The actual content of the blueprint book, array of objects containing an "index" key and value (starts with 0) and a "blueprint" key with a #Blueprint object as the value
|
active_index
|
Index of the currently selected blueprint (starts with 0)
|
version
|
The map version of the map the blueprint was created in (but converted to an uint, not sure how)
|
Blueprint object
Key |
Description
|
item
|
String, the name of the item that was saved ("blueprint" in vanilla)
|
label
|
String, the name of the blueprint set by the user
|
entities
|
The actual content of the blueprint, array of #Entity objects
|
tiles
|
The tiles included in the blueprint, array of #Tile objects
|
icons
|
The icons of the blueprint set by the user, array of #Icon objects
|
version
|
The map version of the map the blueprint was created in (but converted to an uint, not sure how)
|
Icon object
Key |
Description
|
index
|
Index of the icon (starts with 1)
|
signal
|
The icon that is displayed, #Signal object.
|
Signal object
Key |
Description
|
name
|
Name of the signal prototype this signal is set to.
|
type
|
Type of the signal. Either "item", "fluid" or "virtual".
|
Entity object
Key |
Description
|
entity_number
|
Index of the entity, 1-based.
|
name
|
Prototype name of the entity (e.g. "offshore-pump").
|
position
|
#Position object, position of the entity within the blueprint.
|
direction
|
Direction of the entity, uint (optional).
|
connections
|
Circuit connection, object with keys starting from 1, values are #Connection objects (optional).
|
control_behaviour
|
|
items
|
|
recipe
|
Name of the recipe prototype this assembling machine is set to, optional, string.
|
bar
|
Used by Prototype/Container, optional. The index of the first inaccessible item slot due to limiting with the red "bar". 0-based Types/ItemStackIndex.
|
infinity_settings
|
Used by Prototype/InfinityContainer, optional. #Infinity settings object
|
type
|
Type of the underground belt or loader, optional. Either "input" or "output".
|
input_priority
|
Input priority of the splitter, optional. Either "right" or "left", "none" is omitted.
|
output_priority
|
Output priority of the splitter, optional. Either "right" or "left", "none" is omitted.
|
filter
|
Filter of the splitter, optional. Name of the item prototype the filter is set to, string.
|
filters
|
Filters of the filter inserter or loader, optional. Array of #Item filter objects.
|
override_stack_size
|
The stack size the inserter is set to, optional. Types/uint8.
|
drop_position
|
The drop position the inserter is set to, optional. #Position object.
|
pickup_position
|
The pickup position the inserter is set to, optional. #Position object.
|
request_filters
|
Used by Prototype/LogisticContainer, optional. #Logistic filter object.
|
request_from_buffers
|
Boolean. Whether this requester chest can request from buffer chests.
|
parameters
|
Used by Prototype/ProgrammableSpeaker, optional. #Speaker parameter object.
|
alert_parameters
|
Used by Prototype/ProgrammableSpeaker, optional. #Speaker alert parameter object
|
auto_launch
|
Used by the rocket silo, optional. Boolean, whether auto launch is enabled.
|
variation
|
Used by Prototype/SimpleEntityWithForce or Prototype/SimpleEntityWithOwner, optional. Types/GraphicsVariation
|
color
|
Color of the Prototype/SimpleEntityWithForce, Prototype/SimpleEntityWithOwner, or train station, optional. #Color object.
|
station
|
The name of the train station, optional.
|
Tile object
Key |
Description
|
name
|
Prototype name of the tile (e.g. "concrete")
|
position
|
#Position object, position of the entity within the blueprint.
|
Position object
Key |
Description
|
x
|
X position within the blueprint, 0 is the center.
|
y
|
Y position within the blueprint, 0 is the center.
|
Connection object
Item filter object
Key |
Description
|
name
|
Name of the item prototype this filter is set to.
|
index
|
Index of the filter, 1-based.
|
Infinity settings object
Key |
Description
|
remove_unfiltered_items
|
Boolean. Whether the "remove unfiltered items" checkbox is checked.
|
filters
|
Filters of the infinity container, optional. Array of #Infinity filter objects.
|
Infinity filter object
Key |
Description
|
name
|
Name of the item prototype the filter is set to, string.
|
count
|
Number the filter is set to, Types/ItemCountType.
|
mode
|
Mode of the filter. Either "at-least", "at-most", or "exactly".
|
index
|
Index of the filter, 1-based.
|
Logistic filter object
Key |
Description
|
name
|
Name of the item prototype this filter is set to.
|
index
|
Index of the filter, 1-based.
|
count
|
Number the filter is set to, Types/ItemCountType. Is 0 for storage chests.
|
Speaker parameter object
Key |
Description
|
playback_volume
|
Types/double. Volume of the speaker.
|
playback_globally
|
Boolean, whether global playback is enabled.
|
allow_polyphony
|
Boolean, whether polyphony is allowed.
|
Speaker alert parameter object
Key |
Description
|
show_alert
|
Boolean, whether an alert is shown.
|
show_on_map
|
Boolean, whether an alert icon is shown on the map.
|
icon_signal_id
|
The icon that is displayed with the alert, #Signal object.
|
alert_message
|
String, message of the alert.
|
Color object