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(Archived 2017 news, added new FFF)
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* Mar 16 FFF #234: [https://www.factorio.com/blog/post/fff-234 Office pictures]
* Mar 09 FFF #233: [https://www.factorio.com/blog/post/fff-233 Wiki admin]
* Mar 09 FFF #233: [https://www.factorio.com/blog/post/fff-233 Wiki admin]
* Mar 02 FFF #232: [https://www.factorio.com/blog/post/fff-232 PAX, Bugs, Graphs]
* Mar 02 FFF #232: [https://www.factorio.com/blog/post/fff-232 PAX, Bugs, Graphs]
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* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal & other news]
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal & other news]
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>


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''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2017 ===
=== 2018 ===


==== December ====
==== January ====


* Dec 29 FFF #223: [https://www.factorio.com/blog/post/fff-223 Reflections on 2017]
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]
* Dec 22 FFF #222: [https://www.factorio.com/blog/post/fff-222 Christmas avalanche]
* Dec 15 FFF #221: [https://www.factorio.com/blog/post/fff-221 0.16 is out]
* Dec 08 FFF #220: [https://www.factorio.com/blog/post/fff-220 The best Friday Facts ever]
* Dec 01 FFF #219: [https://www.factorio.com/blog/post/fff-219 Cliffs]


==== November ====
=== 2017 ===
 
* Nov 24 FFF #218: [https://www.factorio.com/blog/post/fff-218 Import bpy, Export player]
* Nov 17 FFF #217: [https://www.factorio.com/blog/post/fff-217 Just another Friday Facts]
* Nov 10 FFF #216: [https://www.factorio.com/blog/post/fff-216 Paving a path for the GUI update]
* Nov 03 FFF #215: [https://www.factorio.com/blog/post/fff-215 Multithreading issues]
 
==== October ====
 
* Oct 27 FFF #214: [https://www.factorio.com/blog/post/fff-214 Concrete rendering]
* Oct 20 FFF #213: [https://www.factorio.com/blog/post/fff-213 The little things 2]
* Oct 13 FFF #212: [https://www.factorio.com/blog/post/fff-212 The GUI update (Part 1)]
* Oct 06 FFF #211: [https://www.factorio.com/blog/post/fff-211 The little things]
 
==== September ====
 
* Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation]
* Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life]
* Sep 15 FFF #208: [https://www.factorio.com/blog/post/fff-208 Tips and tricks improvement]
* Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification]
* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation]
 
==== August ====
 
* Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]
* Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]
* Aug 11 FFF #203: [https://www.factorio.com/blog/post/fff-203 Logistic buffer chest]
* Aug 04 FFF #202: [https://www.factorio.com/blog/post/fff-202 High res circuit connectors]
 
==== July ====
 
* Jul 28 FFF #201: [https://www.factorio.com/blog/post/fff-201 0.15 Stable, but not really]
* Jul 21 FFF #200: [https://www.factorio.com/blog/post/fff-200 Plans for 0.16]
* Jul 14 FFF #199: [https://www.factorio.com/blog/post/fff-199 The story of tile transitions]
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]
 
==== June ====
 
* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]
* Jun 23 FFF #196: [https://www.factorio.com/blog/post/fff-196 Back on track]
* Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]
* Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]
* Jun 03 FFF #193: [https://www.factorio.com/blog/post/fff-193 Party planning & plans]
 
==== May ====
 
* May 26 FFF #192: [https://www.factorio.com/blog/post/fff-192 One million]
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements]
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days]
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].
 
==== April ====
 
* Apr 28 FFF #188: [https://www.factorio.com/blog/post/fff-188 Bug, Bug, Desync].
* Apr 21 FFF #187: [https://www.factorio.com/blog/post/fff-187 Space science & 0.15 graphics].
* Apr 14 FFF #186: [https://www.factorio.com/blog/post/fff-186 Marathon testing].
* Apr 07 FFF #185: [https://www.factorio.com/blog/post/fff-185 Progress report].
 
==== March ====
 
* Mar 31 FFF #184: [https://www.factorio.com/blog/post/fff-184 Five years of Factorio].
* Mar 23 FFF #183: [https://www.factorio.com/blog/post/fff-183 Aiming for the release date].
* Mar 17 FFF #182: [https://www.factorio.com/blog/post/fff-182 Optimizations, always more optimizations].
* Mar 10 FFF #181: [https://www.factorio.com/blog/post/fff-181 Calm before the storm].
* Mar 03 FFF #180: [https://www.factorio.com/blog/post/fff-180 Map improvements].
 
==== February ====
 
* Feb 24 FFF #179: [https://www.factorio.com/blog/post/fff-179 New resource graphics & concrete].
* Feb 17 FFF #178: [https://www.factorio.com/blog/post/fff-178 Minimal mode and Mini-tutorials].
* Feb 10 FFF #177: [https://www.factorio.com/blog/post/fff-177 Difficulty settings].
* Feb 03 FFF #176: [https://www.factorio.com/blog/post/fff-176 Belts optimization for 0.15].
 
==== January ====


* Jan 27 FFF #175: [https://www.factorio.com/blog/post/fff-175 Programmable speaker].
'''[[News/2017|Archived news from 2017]]
* Jan 20 FFF #174: [https://www.factorio.com/blog/post/fff-174 Mod gui].
* Jan 13 FFF #173: [https://www.factorio.com/blog/post/fff-173 Nuclear stuff is almost done].
* Jan 07 FFF #172: [https://www.factorio.com/blog/post/fff-172 Blending and Rendering].


===2016===
===2016===

Revision as of 18:47, 16 March 2018

Latest

What should be in the news and what not?

The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
  • Good: The developers released a new factorio friday facts post
  • Bad: Some youtuber has made his 100th Let's play about Factorio.
  • Good: The developers announce Greenlight Campaign of Factorio
  • Bad: There is a serious bug in MacOS-Version and you need to update to the current.


Archive

Archived news don't appear on the main page.

2018

January

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014