Upcoming features: Difference between revisions
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== Changes/additions == | == Changes/additions == | ||
* Artillery | * [[Artillery wagon]] [https://www.factorio.com/blog/post/fff-220] | ||
* Mod portal improvement (rewrite) | * Mod portal improvement (rewrite) | ||
* Map generation improvement (related to the updated high res terrains and decoratives) [https://www.factorio.com/blog/post/fff-207] [https://www.factorio.com/blog/post/fff-217] | * Map generation improvement (related to the updated high res terrains and decoratives) [https://www.factorio.com/blog/post/fff-207] [https://www.factorio.com/blog/post/fff-217] |
Revision as of 00:12, 9 December 2017
This is a list of planned additions and changes for Factorio's next major release 0.16.
Changes/additions
- Artillery wagon [1]
- Mod portal improvement (rewrite)
- Map generation improvement (related to the updated high res terrains and decoratives) [2] [3]
- Generation of iron on top of other resources
- Tweaking the resource density (average number of resources per tile)
- Making resources much more spread apart
- Reworking how the starting area works so that it always contains a predictable amount of resources. This means that every new map is feasible
- Making sure the starting area is not covered by trees
- Buffer chest [4]
- Passenger seat for vehicles [5]
- 1 extra seat per vehicle
- Passenger can have control of the weapons
- Cliffs [6]
Optimisations
- Train pathfinding and collision checking optimisations
- Additional smoke related optimisations [7]
- Lamp related optimisations [8]
- Item stack optimisation
- Optimisation of electric network update logic [9]
- Optimisation of logistic robot movement
- Group multiple item icons to one sprite in order to optimize rendering of saturated belts
- Optimisation of blueprint preview rendering [10]
Overall tweaks
- Find a way to show connected walls + pipes in a blueprint [11]
- Confirm blueprint deletion
- Fluid squashing in pipes
- Map interaction improvements
Semi-bugs or small things
- A train will no longer block its own path with chain signals [12]
- Make programmable speaker 'Global playback' only apply for people on that force
- Make electric network UI less weird with lots of accumulators
- In the future, construction robots will stop following their repair target when the target leaves the construction zone [13]
- Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [14]
- Robots building things from personal roboports now count as being in the player's inventory while flying around [15]
- Added a /server-save command [16]
- Added automatic downloading of mods from multiplayer servers [17]
- Added ability to reset achievements, including steam achievements [18]