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* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation]  | |||
* Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]  | * Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]  | ||
* Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]  | * Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]  | ||
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* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]  | * Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]  | ||
* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]  | * Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]  | ||
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>  | </div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>  | ||
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==== June ====  | ==== June ====  | ||
* Jun 23 FFF #196: [https://www.factorio.com/blog/post/fff-196 Back on track]  | |||
* Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]  | * Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]  | ||
* Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]  | * Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]  | ||
Revision as of 22:35, 1 September 2017
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: A player has made an interesting tweak in building a factory, which never has been seen before.
 - Bad: Some youtuber has made his 100th Let's play about Factorio.
 - Good: The developers announce Greenlight Campaign of Factorio
 - Bad: There is a serious bug in MacOS-Version and you need to update to the current.
 
- Sep 01 FFF #206: Workflow optimisation
 - Aug 25 FFF #205: Teaching the things that everybody knows
 - Aug 18 FFF #204: Another day, another optimisation
 - Aug 11 FFF #203: Logistic buffer chest
 - Aug 04 FFF #202: High res circuit connectors
 - Jul 28 FFF #201: 0.15 Stable, but not really
 - Jul 21 FFF #200: Plans for 0.16
 - Jul 14 FFF #199: The story of tile transitions
 - Jul 07 FFF #198: Rail segment visualisation
 - Jun 30 FFF #197: Chugging along
 
Archive
Archived news don't appear on the main page.
2017
June
- Jun 23 FFF #196: Back on track
 - Jun 16 FFF #195: Poles re-design
 - Jun 09 FFF #194: Automated combinator pipeline
 - Jun 03 FFF #193: Party planning & plans
 
May
- May 26 FFF #192: One million
 - May 19 FFF #191: Gui improvements
 - May 12 FFF #190: The quiet days
 - May 05 FFF #189: Specifying the 1.0.
 
April
- Apr 28 FFF #188: Bug, Bug, Desync.
 - Apr 21 FFF #187: Space science & 0.15 graphics.
 - Apr 14 FFF #186: Marathon testing.
 - Apr 07 FFF #185: Progress report.
 
March
- Mar 31 FFF #184: Five years of Factorio.
 - Mar 23 FFF #183: Aiming for the release date.
 - Mar 17 FFF #182: Optimizations, always more optimizations.
 - Mar 10 FFF #181: Calm before the storm.
 - Mar 03 FFF #180: Map improvements.
 
February
- Feb 24 FFF #179: New resource graphics & concrete.
 - Feb 17 FFF #178: Minimal mode and Mini-tutorials.
 - Feb 10 FFF #177: Difficulty settings.
 - Feb 03 FFF #176: Belts optimization for 0.15.
 
January
- Jan 27 FFF #175: Programmable speaker.
 - Jan 20 FFF #174: Mod gui.
 - Jan 13 FFF #173: Nuclear stuff is almost done.
 - Jan 07 FFF #172: Blending and Rendering.