Game-tick: Difference between revisions
		
		
		
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Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.  | Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.  | ||
The real-world duration of a game-tick depends on the speed of your computer, and is at least 1/60th of a second (0  | The real-world duration of a game-tick depends on the speed of your computer, and is at least 1/60th of a second (0.01667 seconds). A tick can last longer when the game stops (say, to autosave) or if the framerate drops below 60FPS.  | ||
=== What is done during one tick? ===  | === What is done during one tick? ===  | ||
Revision as of 11:15, 7 May 2018
A game-tick (or just "tick") is 1/60 of a Game-second.
Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in Tile/tick.
The real-world duration of a game-tick depends on the speed of your computer, and is at least 1/60th of a second (0.01667 seconds). A tick can last longer when the game stops (say, to autosave) or if the framerate drops below 60FPS.
What is done during one tick?
This FFF-article explains what the game engine calculates on every tick.