Game-second/zh: Difference between revisions
Jump to navigation
Jump to search
m (substituted links to go to official lua api documentation) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
一个{{Translation|Game-second}}或者“一秒”等同于60次{{TransLink|Game-tick}}。 | |||
== | == 派生单位 == | ||
* | * 游戏分钟:60 心跳 × 60 (= 60 秒钟) | ||
* [http://lua-api.factorio.com/latest/LuaGameScript.html | * {{TransLink|Game-day}} | ||
* | |||
* | == 那么游戏一小时呢? == | ||
* | |||
* 游戏小时:60 心跳 × 60 × 60 (3600 秒) | |||
通常以游戏小时来衡量事务是没有意义的,因为'''游戏的一小时比游戏的一日还长!''' | |||
例外:一次游戏的长度是以游戏小时来衡量的,因为游戏日的长度是可以被修改的! | |||
== 请参见 == | |||
* {{TransLink|Time}} | |||
* [http://lua-api.factorio.com/latest/LuaGameScript.html] | |||
* {{TransLink|Game-tick}} | |||
* {{TransLink|Game-day}} | |||
* {{TransLink|Units}} |