Game-second: Difference between revisions
		
		
		
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m substituted links to go to official lua api documentation  | 
				m Replaced some asterisks with multiplication signs.  | 
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== Derived units ==  | == Derived units ==  | ||
* Game-minute: 60 ticks   | * Game-minute: 60 ticks × 60 (= 60 seconds)  | ||
* [[Game-day]]  | * [[Game-day]]  | ||
== And Game-hour? ==  | == And Game-hour? ==  | ||
* Game-hour: 60 ticks   | * Game-hour: 60 ticks × 60 × 60 (3600 seconds)  | ||
It normally makes no sense to measure things in game-hours, because '''a game hour is longer than a game-day!'''  | It normally makes no sense to measure things in game-hours, because '''a game hour is longer than a game-day!'''  | ||
Revision as of 12:09, 29 April 2018
A Game-second or just "second" is 60 Game-ticks.
Derived units
- Game-minute: 60 ticks × 60 (= 60 seconds)
 - Game-day
 
And Game-hour?
- Game-hour: 60 ticks × 60 × 60 (3600 seconds)
 
It normally makes no sense to measure things in game-hours, because a game hour is longer than a game-day!
Exception: the length of a game is normally measured in game-hours, because the length of a game day can be modified!