Long-handed inserter: Difference between revisions
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''Long handed inserters'' cannot grab moving items from blue belts. They also can't grab moving items from red/blue turning belts if the item's on the far side. | ''Long handed inserters'' cannot grab moving items from blue belts. They also can't grab moving items from red/blue turning belts if the item's on the far side. | ||
== History == | |||
{{history|0.13.2| | |||
* Inserters connected to the circuit network now have the option to only read hand contents.}} | |||
{{history|0.13.0| | |||
* Inserters can now send the item held in hand to the circuit network. | |||
* Inserters are able to squeeze things ''slightly'' better to belts. more resources. | |||
* All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched. | |||
}} | |||
{{history|0.12.2| | |||
* Inserters will never take more than the max stack size of an item. | |||
* Inserters and logistic robots no longer extract from enemy chests | |||
* Inserters now correctly pick up items from splitters | |||
}} | |||
{{history|0.12.0| | |||
* Inserters can now extract from Roboports and Beacons. | |||
* Inserters now take items from right behind them, not from the center of the pickup target entity.}} | |||
{{history|0.10.0| | |||
* New icon | |||
* New sounds}} | |||
{{history|0.9.2| | |||
* Inserters can have arbitrary pickup and insert positions.}} | |||
{{history|0.9.0| | |||
* Inserter code optimisation, inserters that have nothing to do will sleep.}} | |||
{{history|0.8.0| | |||
* Improved inserter's ability to pull from train wagons.}} | |||
{{history|0.5.0| | |||
* Inserter can now pick up up to 5 items when researched.}} | |||
{{history|0.4.0| | |||
* Smaller inserter bounding box}} | |||
{{history|0.3.0| | |||
* New Inserter graphics}} | |||
{{history|0.2.1| | |||
* The item in the hand of the inserter is returned to the player when mined.}} | |||
{{history|0.2.0| | |||
* Show direction of inserter}} | |||
{{history|0.1.0| | |||
* Introduced}} | |||
== See also == | == See also == |
Revision as of 18:45, 22 October 2016
Electric inserter with 3 tile range, commonly used for placing items on a belt that is two tiles away from either an Assembling machine or a Furnace.
Long handed inserters cannot grab moving items from blue belts. They also can't grab moving items from red/blue turning belts if the item's on the far side.
History
- 0.13.2:
- Inserters connected to the circuit network now have the option to only read hand contents.
- 0.13.0:
- Inserters can now send the item held in hand to the circuit network.
- Inserters are able to squeeze things slightly better to belts. more resources.
- All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched.
- 0.12.2:
- Inserters will never take more than the max stack size of an item.
- Inserters and logistic robots no longer extract from enemy chests
- Inserters now correctly pick up items from splitters
- 0.12.0:
- Inserters can now extract from Roboports and Beacons.
- Inserters now take items from right behind them, not from the center of the pickup target entity.
- 0.10.0:
- New icon
- New sounds
- 0.9.2:
- Inserters can have arbitrary pickup and insert positions.
- 0.9.0:
- Inserter code optimisation, inserters that have nothing to do will sleep.
- 0.8.0:
- Improved inserter's ability to pull from train wagons.
- 0.5.0:
- Inserter can now pick up up to 5 items when researched.
- 0.4.0:
- Smaller inserter bounding box
- 0.3.0:
- New Inserter graphics
- 0.2.1:
- The item in the hand of the inserter is returned to the player when mined.
- 0.2.0:
- Show direction of inserter
- 0.1.0:
- Introduced
See also
- Transport network
- Electric network
- Inserters
- Inserter experiments: Info about throughput