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Multiplayer: Difference between revisions

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http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6284#p49393
http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6284#p49393


Report bugs and read Reportes bugs: http://www.factorioforums.com/forum/viewforum.php?f=52
Read this: http://www.factorioforums.com/forum/viewtopic.php?f=52&t=6283


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Revision as of 08:01, 1 November 2014

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This article contains content on features that will be included in Alpha 0.11.0.
These features are confirmed, but not yet added to the game.

The multiplayer feature will be introduced with v0.11.0 and will be thought only for Lan-parties or Low-latency internet, because there is no much lag latency hiding mechanics introduced.

There is no server needed. Anybody can join an existing game, if he knows the IP of the game. He connects to the game, the game stops and the second players game downloads the current map. If the first hoster stops, the second player can continue to play and the first player can rejoin at any time. If the game desynchronizes, the map is redownloaded automatically and the game can continue

There will be no explicit support for making Factorio servers. If you want to make a world running 24/7 you need to start whole Factorio on your server machine and keep it running. The server instance will then have a character in the game just like anybody else. (http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6220&hilit=server&start=40#p48983) (or you can use lua commands to get rid of the character)

Some links

Playing over LAN

Both game instances need the installation of exactly same game-versions and mods!

Playing over Internet

Factorio uses the port 34197. The port can be changed in the config.

Issues

http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6284#p49393

Report bugs and read Reportes bugs: http://www.factorioforums.com/forum/viewforum.php?f=52

Read this: http://www.factorioforums.com/forum/viewtopic.php?f=52&t=6283

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