Damage: Difference between revisions
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== Damage Types == | == Damage Types == | ||
{|class="wikitable" | {|class="wikitable" |
Revision as of 02:47, 19 October 2014
Damage Types
Damage type | Used by |
---|---|
Physical | Bullets (regular/piercing), shotgun (regular/piercing), biters, axe (iron/steel), collision (of train/car) |
Fire | Flamethrower |
Acid | Worm Turrets |
Poison | Poison capsule |
Explosion | Rockets, Explosive Rockets |
Laser | Laser turrets, distraction/destroyer robots, personal laser defense |
Resistance
Resistance has two aspects:
Percentual resistance
Is applied first and will just reduce the damage by the specified amount of percent
Decrease resistance
It decreases the damage by specified number as long as the result damage wouldn't be less than one. When the result damage would get less than 1, the extra resistance is used as denominator in the fraction of damage that is going to be dealt
Damage | Resistance | Result damage |
---|---|---|
5 | 0 | 5 |
5 | 1 | 4 |
5 | 2 | 3 |
5 | 3 | 2 |
5 | 4 | 1 |
5 | 5 | 1/2 |
5 | 6 | 1/3 |
5 | 7 | 1/4 |
5 | 8 | 1/5 |
... | ... | ... |